BA model replacements - Page 46

BA model replacements

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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BA model replacements

Post by liamdawe »

It looks frakkin sweet, is there much left to do?
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pyra
Posts: 29
Joined: 04 Dec 2010, 08:06

Re: BA model replacements

Post by pyra »

humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
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Gigamez
Posts: 52
Joined: 09 Feb 2010, 22:41

Re: BA model replacements

Post by Gigamez »

new textures are better, but now there is a little much contrast in team colors' parts, in my opinion: too brilliant team's colors can't give the "old battle" sensation.

An idea: why don't put a little turning light in every contructor or factory? For example a red turning light for core, and a yellow one for arm ..just to improve the feeling of "under construction" XD
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Beherith
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Re: BA model replacements

Post by Beherith »

pyra wrote:humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
Absolutely, sorry for not telling you before posting it.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

pyra wrote:humm oh hey hai. right.
can all future texture tweak suggestions be directed at me? would be convenient for everyone.

fine with the tweak but it is just inconvenient when i have to make changes again to the texture and i dont have the tweaked version.
Do you want the psd? i have all the adjustment layers on the current version saved.
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pyra
Posts: 29
Joined: 04 Dec 2010, 08:06

Re: BA model replacements

Post by pyra »

prolly not gonna need anything done to that one as far as i can tell so no need to send me one but for the next texture i mean.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: BA model replacements

Post by MidKnight »

May as well upload it to be safe. :-)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: BA model replacements

Post by Forboding Angel »

Beherith wrote:What it really looks like (with all the bells and whistles)

Image
Needs ceg effects that aren't awful. Where is the svn for this again?
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: BA model replacements

Post by Petah »

Forboding Angel wrote:
Beherith wrote:What it really looks like (with all the bells and whistles)

Image
Needs ceg effects that aren't awful. Where is the svn for this again?
http://code.google.com/p/baremake/source/checkout
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: BA model replacements

Post by Forboding Angel »

ok, I'll have a look and see what I can do
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: BA model replacements

Post by Noruas »

Yeah those default explosions need to be replaced... If the weapons are the same as they are in Original BA i can crank out uniform explosions.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

The weapons are the same, I can give you commit rights to the svn if you pm me a google account.
Thanks very much!
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Mr. Bob
Posts: 357
Joined: 11 Mar 2010, 09:05

Re: BA model replacements

Post by Mr. Bob »

I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.
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marciolino
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Joined: 06 Sep 2010, 22:59

Re: BA model replacements

Post by marciolino »

Have a nice trip... and then come back to keep us dreaming :lol:
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PicassoCT
Journeywar Developer & Mapper
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Re: BA model replacements

Post by PicassoCT »

Slave escaping the galley... hold him, fetch him! ;)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

Mr. Bob wrote:I'll be gone for a few days here guys. But, not to worry, as this 'should' be my last trip until the end of summer.
Does the trip last until the end of summer as well? Bwahaha
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: BA model replacements

Post by SirArtturi »

Gotta say that from that screenshot it looks like a whole new game. Units look very sweet on the deep green ground.
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Johannes
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Re: BA model replacements

Post by Johannes »

Krow should be scaled bigger imo.
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Manmax
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Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax »

It looked bigger on the no-texture screen shot displaying all planes.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: BA model replacements

Post by Forboding Angel »

Don't get ahead of yourselves. Things like scale are very minor and easy to change.
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