Random WIP 2006-2011 - Page 395

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Picasso, just needs some shading imo. Have you tried doing AO bakes at all?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Nope. All i got is ps and max.. and no texture baking in max, because that sucked when i tried it.
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Beherith
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Re: Random WIP

Post by Beherith »

Try xNormal, its free and quite easy to use.
AO bakes work best if you have unique UV maps, with little uv space sharing.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

Well im sharing heavily.. not so heavy as evo, but well, i try to get away with as little texture used as possible..
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

ao bake is almost completely useless for picasso, contrast is welcomed tho. MEHR FARBEN JAWOHL ?
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MidKnight
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Re: Random WIP

Post by MidKnight »

We really should have Cremuss' multi-texture idea. This problem wouldn't exist that way.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

PicassoCT wrote:Well im sharing heavily.. not so heavy as evo, but well, i try to get away with as little texture used as possible..
If you bake AO while textures are shared you probably get artifacts.

Easy fix, go to the uv map and drag away all uv islands that are shared to a place outside of the uvmap, then generate AO and then put those uv islands back again.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

MidKnight wrote:We really should have Cremuss' multi-texture idea. This problem wouldn't exist that way.
It would be a big gain. I wonder if it's possible via CustomUnitShaders? Maybe if specular / reflective were recombined and blue became AO?
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

max does bakes pretty well, just need to set everything up properly (to avoid "tears" and weird artifacts)

but yeah those textures appear heavily atlased so without a custom shader, AO would be impossible

on the bright side, a heavily atlased texture like that is super easy to make normals for (which will probably address some of the visual issues peeps have) and since we already have support for normalmaps, it's a good solution.

also it might work out to
a) make cavitymap or normal map for flat diffuse texture
b) apply diffuse and specular and normals/cavity to a flat plane in max
c) bake

if your occlusive settings are correct, you should get nice preshading around greebles and other texture features while leaving out the "overall" shading (darker to the bottom of faces etc that is normally done with AO as well as edge highlights)

might work, might not, but at least it's possible with the current engine
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

Image

Tweaked it a bit
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Wombat
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Re: Random WIP

Post by Wombat »

gazillion times better
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Hoi
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Re: Random WIP

Post by Hoi »

Wombat wrote:gazillion times better
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

Image

golden gate is to bright?
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Wombat
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Re: Random WIP

Post by Wombat »

where did that greenish color go :C
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

haha you care about textures.
---
Image
building houses from the ground up is for noobs, bitches dont know about my zero gravity planet.

Image
that will be the start unit/commander i think.
building designs are hard to come up with, so i just made a big cube.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

instant construction companies... trust them now,get important parts of house later...
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

like when they forgett to install a door so you can only exit by reverse santa
Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

smoking
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Picasso, don't take screens on tabula. The lighting fucks up what your textures really look like.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Cool stuff, knorke!
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