
I downloaded IceUI
copied the widget folder into /home/user/.spring/LuaUI
but now i don't know how to set IceUI as the UI I want ingame.
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I think you go a step too far, right now I want to make one UI wich should work on my own screen. After I'll think about how fix resolution problem.Forboding Angel wrote:problem is, your horizontal maneuver zone is 1/3rd bigger than your vertical maneuver zone, and compound this with someone using a 16:x monitor/resolution. This creates massive irritations in gameplay.
again I never play or test or whatever with that game! i running linux since 6-7 years and I didn't play ANY game since the last summer! I didn't said here, but as said on s44 forum, my only ressource was a game called Comagny of heroes, I didn't play it but I saw screenshots when I search screenshot of WW2 games stylish... why do you want I lie? it's so stupid to think so... ho and I already do GUI in my life for my own computer game... and to be honest when I read your comment I think I hallucinating.Forboding Angel wrote:Also, your ui shape and locations of stuff is a direct rip of the sc2 gui shape, locations and style. Don't tell me you didn't know that.
is not because YOU think I'm wrong that means i'm wrong! i'm not agree with you i'll do an horizontal UI that's sure, as already said about size and position nothing is decided. Maybe when I finish this UI i'll do a vertical version, but not now.Forboding Angel wrote: will lead you down the wrong road.
FLOZi wrote:S44 won't be getting a chilli gui until the new widgethandler is ready.
FFS, not every one is YOU, and a lot of people like the SC2 UI.Forboding Angel wrote:Edit: Also, take it from an sc2 player... the sc2 ui is shit. Don't try to emulate it. Players will hate it.
this is not really true; although you make a point here about clickable aspect it the offset angle of the camera from 90 degrees (which gives you a roughly square region of the battlefield on a widescreen monitor)Forboding Angel wrote:horizontal maneuver zone is 1/3rd bigger than your vertical maneuver zone