
Since BA lacks some decent single player campagin where noobs could learn slowly DSD type games are good for teaching basics and even get big guns out.
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Sounds a bit like NOTA.Lolsquad_Steven wrote:Hrm good point.
I propose a few things to make ba more rewarding for people who appreciate real strategy (the tas community.)
Make all units twice as small. Most small RTS games only have life sized units, by making our units smaller we create the illusion that individual units are not deciding the war (most other RTS games only focus on small scale battles, we focus of large scale wars) and we can fit more units into the war zone making it less of a tactical click fest and more strategic think fest.
Slow speed by half. By slowing the speed you allow the player more time to think about his or hers grand strategy instead of being forced to make small scale tactical decisions.
If wrecks have not been reclaimed after 1 minute send notifications to all players reminding them about the wrecks. Not many other games leave wrecks, but ba does. Plus wrecks can decide a lot of games so it's vital we remind players about wrecks and there importance.
Allow the player to zoom out even further. Currently TAS only allows you to zoom out to see the entire map, unfortunately this forces the player to feel like he's still in the battle and many of the players decisions are influenced by that. By allowing the player to zoom out so far they can't even see the map we allow the player to detach them self from the pressure of feeling like they're on the ground allowing them to make clear and concise strategies.
Commander has hair that goes grayer as the war rages on. All other RTS games focus on scale in size, we need to focus on scale in time. By showing physical changes in the commanders appearance we can show the player the gravity of what he's doing, he's playing BA, no small scale RTS but BA.
Son, you really dont get it do you?Cheesecan wrote:blablabla taking stuff seriouslyLolsquad_Steven wrote:Hrm good point.
I propose a few things to make ba more rewarding for people who appreciate real strategy (the tas community.)
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Zero K has had these things for ages. It wouldn't be much work to put the widgets in BA.se5a wrote:can we implement medals and awards? and maybe limit starting points of new people to a couple of specific spots on a map?
the medals and awards would be simple task/mission orientated things:
have x metal/s and y energy/s within z time frame.
build x number of y units in z time frame.
build a mine on x spot and defend it for y seconds. (how long before they pay for themslfs?)
killing a larger unit with smaller units (how to efectivly control a swarm, formation drawing etc)
having a few hint tooltips - how to chat, how to team chat, how to draw on the map, how to place markers on the map, how to get out of FPS mode when in it.