Currently untextured, I'm yet to learn how to fight my way through "UV mapping hell" as some modelers have called it.
I'm aware that he's quite blocky, I'm going to keep working on it, but (in RTW, at least) there may be up to 10,000 of these on a field at once, so round things (read: faces) are at a premium.

Edit: made the faces all in the same direction, front and profile shots.


113 faces as .obj.
242 triangles as a .3ds.
Any ideas on how to improve it would be much appreciated, I'm brand new to this stuff.
If it sucks, I'm glad to hear it, but at least say specifically what sucks about it, so I can make it better.
Also, any techniques for making round-looking things (legs, heads, arms..everything >_<) without using many faces would be very welcome.
Modeling in SketchUp.