Experience stats from 250+ replays
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Re: Experience stats from 250+ replays
Been doing a lot testing for some gundam stuf like it grows in decimal values. The ca ranks icons are not even >10 xp when you max that out iirc. Halloween has an xp bar in it that counts when you level.
Re: Experience stats from 250+ replays
ca rank icons, Halloween, decimal gundams, wtf?
in wow i am level 70, hows that.
in wow i am level 70, hows that.
Re: Experience stats from 250+ replays
I don't talk about everything I do but you should know about Halloween since I gave it to kaiser to help with his dungeon stuff which iirc you were involved with?
- Forboding Angel
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Re: Experience stats from 250+ replays
Sigh. Take a weasel. Give it a refire rate of 0.1 and a damage of 5. Have it kill a goliath. Prepare to be annoyed.
Now, pay attention to the actual dps that the weasel was doing. Now give the weasel a refire rate of 1, and the number from the dps mentioned before.
Rage. Make posts on forums to fix experience. Profit.
Now, pay attention to the actual dps that the weasel was doing. Now give the weasel a refire rate of 1, and the number from the dps mentioned before.
Rage. Make posts on forums to fix experience. Profit.
Re: Experience stats from 250+ replays
halloween=mazecraft=wall/room project?
http://springrts.com/phpbb/viewtopic.php?f=14&t=25656
i only made some tests with walls like seen in that thread so no idea.
A test:
BA 7.19
Kill an arm vehicle lab with a flash tank.
flash gets 0.99 xp and now has max health = 768
flash uses weapon: EMGX
[DAMAGE]
{
default=11;
change damage of flash weapon to
default=1;
after killing the lab with the weaker weapon, flash still gets 0.99 xp.
So dps did not matter, only total damage dealt.
(also see previous page, last post)
http://springrts.com/phpbb/viewtopic.php?f=14&t=25656
i only made some tests with walls like seen in that thread so no idea.
I dont understand that. "maxing out" in ca?The ca ranks icons are not even >10 xp when you max that out iirc.
so care to post the result of that test and what it should be like?Take a weasel.

A test:
BA 7.19
Kill an arm vehicle lab with a flash tank.
flash gets 0.99 xp and now has max health = 768
flash uses weapon: EMGX
[DAMAGE]
{
default=11;
change damage of flash weapon to
default=1;
after killing the lab with the weaker weapon, flash still gets 0.99 xp.
So dps did not matter, only total damage dealt.
(also see previous page, last post)
Re: Experience stats from 250+ replays
I'll pm you some wip shot if I can remember tonight. Iirc I posted something related to it in rand wip
- Forboding Angel
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Re: Experience stats from 250+ replays
Slow your roll knorke. I wasn't being a jerk to you, so you can do me the favor of not being a cock.knorke wrote:so care to post the result of that test and what it should be like?Take a weasel.![]()
A test:
BA 7.19
Kill an arm vehicle lab with a flash tank.
flash gets 0.99 xp and now has max health = 768
flash uses weapon: EMGX
[DAMAGE]
{
default=11;
change damage of flash weapon to
default=1;
after killing the lab with the weaker weapon, flash still gets 0.99 xp.
So dps did not matter, only total damage dealt.
(also see previous page, last post)
The factors that matter are metal values. I chose weasel because it has a very low metal value and golly because it has a very high metal value, therefore, the results should be easy to see and more varied. There is no reason using a flash produce a different result, just the numbers would be muchly exaggerated when using a weasel which is good if you're trying to find a discrepancy.
Apparently, as your test shows, the exp per shot vs larger units thing must have been fixed.
Back in the days of yore, this was a HUGE issue in AA. Apparently some enterprising dev fixed it and didn't bother to document it (gee imagine that).
@knorke, thanks for testing and checking. Nice to know that experience isn't omgsupabugged anymore. It is still calculated on metal values, which is epic bollocks, but at least it isn't being calculated upon shots fired anymore as well. That shit was annoying.
Re: Experience stats from 250+ replays
Also, its not metal cost thats taken into account, but power.
Using this and knorke's previously posted equation (also from engine source) it is obvious that experience works just fine.
Forb, you were being a bit of a jerk there. You kept to your opinion in the face of facts. You quoted a 4+ year example, and then when it was shown that you had an old misconception, you proceed to shift the blame on developers for not telling you of this fix.
Inb4 but m + e/60 is also outdated: use the unitdef tag 'power'
Code: Select all
power = udTable.GetFloat("power", (metalCost + (energyCost / 60.0f)));
Forb, you were being a bit of a jerk there. You kept to your opinion in the face of facts. You quoted a 4+ year example, and then when it was shown that you had an old misconception, you proceed to shift the blame on developers for not telling you of this fix.
Inb4 but m + e/60 is also outdated: use the unitdef tag 'power'
Re: Experience stats from 250+ replays
@berith:
did you try to run with spring-headless? this should improve speed a lot...
did you try to run with spring-headless? this should improve speed a lot...
Re: Experience stats from 250+ replays
for me, spring headless did not run replays much faster then using /skipf
Re: Experience stats from 250+ replays
Abma: headless crashed for me on loading ground decal textures :O
So widget just setminspeed 20.
Ran 4 instances of spring parallel. Btw, I got some corrupt output, but very rare.
So widget just setminspeed 20.
Ran 4 instances of spring parallel. Btw, I got some corrupt output, but very rare.
Re: Experience stats from 250+ replays
yeah.. i would not say that headless is much faster if you have decent GFX. it is useful mostly to run spring if you do not have that, or do not have GFX at all.
If you use headless, you have to use the headless config! (that is most likely why you crashed, Behe. It can be found here:
https://github.com/spring/spring/blob/m ... adless.txt
some-when in the future, we plan to rewrite the engine internal config system, which then would allow to store separate configs for when running with different springs (among other features). until then, you have to switch the files manually.
If you use headless, you have to use the headless config! (that is most likely why you crashed, Behe. It can be found here:
https://github.com/spring/spring/blob/m ... adless.txt
some-when in the future, we plan to rewrite the engine internal config system, which then would allow to store separate configs for when running with different springs (among other features). until then, you have to switch the files manually.
Re: Experience stats from 250+ replays
Ah, thanks hoijui, can i pass this config as a parameter or do I have to overwrite my old one?
Headless would help because then I could distribute all these replays over my Condor grid with 512 cores...
Headless would help because then I could distribute all these replays over my Condor grid with 512 cores...
Re: Experience stats from 250+ replays
Code: Select all
spring --config <settings.cfg>
Re: Experience stats from 250+ replays
Thank you!
- Forboding Angel
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Re: Experience stats from 250+ replays
What blame? The devs don't document crap all the time, that's nothing new.Beherith wrote: Forb, you were being a bit of a jerk there. You kept to your opinion in the face of facts. You quoted a 4+ year example, and then when it was shown that you had an old misconception, you proceed to shift the blame on developers for not telling you of this fix.
It wasn't an opinion behe, it was fact at one point. Also, knorke's original reply didn't show that he had actually tested. I am incapable of testing considering that I am in the middle of nowhere and made both of those posts from my phone.
- Forboding Angel
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Re: Experience stats from 250+ replays
That is true. If that is the case, then why couldn't anyone ever figure out the cause of the negative sun values causing desyncs and crashes
that of course is a most extreme example. God I am glad that bug disappeared. I'd put 50 bucks on it being an issue with Shitty ATI drivers.

Re: Experience stats from 250+ replays
Because that is an old-wives' tale (with you being the wife) originating in a time* when 99% of Spring's** codebase was much less stable and the empirical evidence for it never went beyond an extremely weak correlation at best, _not_ a causal link that would have allowed us developers to actually do so.why couldn't anyone ever figure out the cause of the negative sun values causing desyncs and crashes
* May 2006
** to say nothing about ATI's drivers five years ago
- Forboding Angel
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Re: Experience stats from 250+ replays
Nope kloot, the bug had to be told to me by muffdvr and that other guy whose name started with a W. Crap he made smfed. Meh anyway, it was around long before I showed up.
Wasn't a wives tale. Cause in point, pathways of destruction. The original, I replicated many other times with other maps as well.
Just be happy that the bug disappeared.
WEAVER! That was his name! (just finally remembered)
I would pull up the thread, but you may or may not know, the board got wiped in 2006 iirc losing a vast amount of the posts and topics. Ask AF. He's still upset about it.
Wasn't a wives tale. Cause in point, pathways of destruction. The original, I replicated many other times with other maps as well.
Just be happy that the bug disappeared.
WEAVER! That was his name! (just finally remembered)
I would pull up the thread, but you may or may not know, the board got wiped in 2006 iirc losing a vast amount of the posts and topics. Ask AF. He's still upset about it.