Random WIP 2006-2011 - Page 393

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Why not combine the Flywheel with the lightbulb.. something that looks like
this once its done
Image
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

Beherith,
A solution I thought about, before abandoning lua again for exam study, was drawing a computer grid look like in SupCom or the classic map edge in, I think, AoE2. Both fading to black.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

One the potential solutions I thought about was if we could fade like the edge polies 5-10 elmo edge of the map where transitions to transparent as to reduce the harshness of that map border
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

I always favoured the look of old, withered away parchment, including the line "Here might be dragons.." informing about the chickens air born storming.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

looks great; reminds me of

Image

theory on the cliff edges... i think the current look of the texture is very good; when rain falls on the edge of a cliff like that it washes loose soil and other stuff off the edge and down to the bottom. i would suggest (if possible) to put bushes/sickly plants/small stones at the top, and leave the bulk of the larger trees at the bottom (they would be the ones to use all of the washed nutrients)

ofc it might be one of those alien worlds without rain (or the whole map is one of mossmans nipples)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

There was Arghs code and the various forks of it for map edges..
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

PicassoCT wrote:I always favoured the look of old, withered away parchment, including the line "Here might be dragons.." informing about the chickens air born storming.
The very first episode of Avatar: The Last Airbender did something pretty neat with parchment maps and 3D Go take a look at the first 3 or so minutes, it might be inspiring.

I think it'd be cool to make a map with flat edges and have the edges fade out onto a parchment to create a neat "living map" effect. Did I explain myself well enough?
User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan »

knorke wrote:why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel?
ImageImage

maps looks good but high ground should have a different texture from low ground. (i think that would have made many many maps better)
I agree Knorke, I find most "storage" ideas to be too bland and boring. Some kind of large flywheel would be awesome.

The bpowerplant in CT uses two flywheels. The animation is incredibly crude and crummy (it was an early, early animation job of mine) but it stands there as an example if anyone wants it. Doubt it though.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

for knorke.

Image

Image
click for larger.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

a picture just for me?
Image
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

knorke wrote:why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel?
Image
Image
Well its essentially just a big battery. There's a limit to how interesting it can [or should, imo] look.

Storage is a fairly 'passive' activity, look at a bucket. Compare it to something active, like a pump. The pump is nice and interesting, moving parts, status lights etc while all a bucket has to do is stop the water thats in it from getting all over the floor.

Although a steampunkesque themed mod could do well with flywheels to 'store' the energy (bonus points for varying its spin rate based on energy stored)

Sanada: your example is a powerplant! It's 'doing' something to make that energy so it makes sense that it would have sliding/rotating parts.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

actually a storage can be quite impassive (for example exploding in a chain reaction - or stalling your factorys by beeing astonishing empty)

My Storage is (weak) disguised as the city 17 post-office, and adapts disguise depending on enviroment, so your argument about storage beeing passive is invalid.
Image
Also would be cool if storage would spark lightnings when destroyed, damaging raiders. Or Metallstores would spawn temporary metallspots. Would be like a hidden and disguised feature request.
Attachments
storage.jpg
storage.jpg (35.75 KiB) Viewed 3489 times
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

but do those yellow arm thingies wiggle around? the statue on the roof of the building wiggle around? A static building that sometimes looks different != a building with moving parts.

Although ++awesomepoints if you get lightning arcing between the spires which increase in frequency as your storage fills...
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Random WIP

Post by hoijui »

wow.. very nice map Behe!
it looks so nice that to me, the ramps hurt the eye. They are clearly artificial in nature (due to the form), but there is green stuff on it as if they were natural. Best thing would be, if you can make them look natural (the form), but i think that is impossible. So maybe make them just have earth texture, or concrete or something... i don't like any of these solutions.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Look closely on the ramp, it has an ancient stone detail map. I will work it into some different color though.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Emanuel has lightnining arcs firing from his construction-units

Also not, this wasnt planed.. all i wanted was the glowing storage things moving up and down, slowly...
User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Random WIP

Post by Cheesecan »

I think the problem with slopes like that is not the texture but that their incline is constant because you drew them with a gradient tool. Nature doesn't really do that. http://myweb.cwpost.liu.edu/vdivener/no ... lution.gif
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Random WIP

Post by Johannes »

It's not the slopes overall shape that's the issue, but just how abruptly it ends, so it doesn't blend nicely with the flats. If the ends were just a bit blurred from being a sharp corner, to more round, the slope overall could retain the straightness. The constant angle is more precise gameplay-wise, your speed doesn't constantly change mid-slope.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Random WIP

Post by hoijui »

ahh right.. now i see.. nice! :-)
yeah with some different color, at least in some spots, this should work very well :-)
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Flywheels are used IRL for energy storage, especially in short-term, high voltage situations, like power plants and hybrid vehicles.
Locked

Return to “Art & Modelling”