Dont worry I built Shard so that you dont need to code any logic if you don't have to in order to modify its behaviour, its more when new behaviours or new behaviour logic is needed, as is the case here.yanom wrote:ok, I'm clearly in way over my head here, with all this lua stuff... I am kinda interested in how the AI works though.
The API Shard exposes, is actually a lua proxy table that's written out in api.lua, so you can see the entire API there with all its parameters, without having to dig into C++