Dawn of fantasy
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Re: Dawn of fantasy
Those shadows hurt my eyes. TWITCH TWITCH
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Dawn of fantasy
Cheesy bag pipes? check
lord of the rings ripp off scences? check
wanabe blizzard art character design? check
dawn of war reference? check
looks like a seller.
lord of the rings ripp off scences? check
wanabe blizzard art character design? check
dawn of war reference? check
looks like a seller.
Re: Dawn of fantasy
Haters. Looks pretty cool to me.
Re: Dawn of fantasy
Welcome to the Spring RTS forums.Cheesecan wrote:Haters
Re: Dawn of fantasy
Has anyone ever gotten into a closed beta testing program like that? I know I've signed up for dozens and never once gotten admitted before open testing started.
Re: Dawn of fantasy
I think that passes are usually given to acquaintances and people in contact with the project and those in turn give a few invites to their own friends etc...
Re: Dawn of fantasy
says whoGota wrote:Welcome to the Spring RTS forums.Cheesecan wrote:Haters
maybe it looks cool, but its not something we havent seen before.
Re: Dawn of fantasy
Cucka-doodle-doo the biggest hater of them all enters.
Re: Dawn of fantasy
Looks like Heroes and AoE go MMO.. there's been a wee bit too much fantasy for my tastebuds lately.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Dawn of fantasy
Looks like it might be good. Although the video mainly shows the setting not the gameplay so I really have no idea. The little gameplay shown indicates some kind of city building game with tactical map battles.
Re: Dawn of fantasy
I still have very little idea about wha'ts the gameplay like, and how good it is technically.
How much we can build our own fort or have to stick to premade ones, how well behave the pathfinding in messy battles, how large are battle area, what is there to do between battle, could really make or break the game.
How much we can build our own fort or have to stick to premade ones, how well behave the pathfinding in messy battles, how large are battle area, what is there to do between battle, could really make or break the game.