I'll start off by saying that regardless of whether or not you feel 7.4 changes were good or bad, I think most people will agree that the way it was released was not the best way to do it. There was some discussion between the BA devs and a small group of people that happened to be within easy communicative reach of the devs at the time, such as whoever happened to be on Mumble. After and during that, a few select players received messages from Beherith or others highlighting all the proposed changes for the upcoming release, myself included. I can't speak for others but I gave my own feedback on this, including two minor additions of my own balance suggestions. I didn't and still haven't received a reply or any sort to the PM or the minor balance changes I've posted on the forums multiple times. Even if my suggestions are silly, at least say so, I'd rather that than feel as if I'm just being completely ignored.
Anyway, more to the point, balance changes were ultimately decided by the BA dev team, most of whom I assume just let Niob do his thing without wanting to put their foot down. I have nothing against Niob, and I thank him hugely for all the bugfixes he implemented and the man hours he's put into 7.4. Now I've said that, I want to also make it clear that I completely disagree with the way the changes were implemented and released as a new BA version without any public warning or discussion prior to release.
I have lots of points I want to make regarding BA's setup and direction, but I fear if I make this post too long, it would simply be overlooked. So without further ado, here is my suggested setup for balancing BA.
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- A suitable system is setup that supports private discussion and public discussion. This could be achieved via many different formats such as Mantis or simply Sub-Forums and Forum groups and the like.
- A select number of perhaps a dozen or so BA players are chosen. The players would consist of experience from all types of background, old players, new players, 8v8 pros, 1v1 pros etc. Just a wide set of knowledge and experience across the board.
- Private section setup for BA devs
- Section setup which anybody can view, but only BA devs and the private group can post in
- Public section which anybody can post in.
- Any balance proposal threads must follow a specific format: The proposal must include the suggested change to a specific degree of balance (Not "bombers are op"), why you think the change is necessary, any alternatives to the change that you think might be viable. Whether or not this is the best format to follow doesn't matter, but there should be some sort of consistency between threads.
- When balance suggestions are made, a poll is attached in which only those with post rights in that thread can vote on. This poll would simply be used to gauge the general thoughts on the balance proposal and not as a specific number of how many people agree/disagree. Any replies to the proposal must also follow a specific format of your own views on the proposal, what you think it would achieve, your own alternatives and whether you voted for or against the change in the poll. Again, the format would simply be used as guidance and a measure of consistency, not a strict set of rules.
- After all/most the players in the group have had their say, the thread is opened to the public or another thread is created for the public on the same proposal. Once there is a general feel for the preferred decision on the proposal, BA devs should sum up the advantages/disadvantages for the change and only then, may they have their cake and eat it by ultimately deciding whether the change goes ahead or not. If the majority of the BA community are against a change proposed, but the devs go ahead with it anyway, the current BA dev team should be hastily executed and a new council should be elected
- Players who are not in the private group but consistently make thorough and well constructed balance posts in the public threads should be taken into consideration for the private group which is then decided upon by the devs or private group.
- If there are are big releases planned, they should be trailed between the private group and the devs before being publicly dished out.
- No more ninja changes, everything that is coming in new released should be released to the public at least one week before final release.
Now, I'll be honest, most of this was just brainstormed by me. It's easy to agree/disagree with this system, and I could probably make improvements on it too. But ignoring that for the moment, I think it is absolutely vital that a proper balance system is implemented as the current system seems to consist of just doing whatever, whenever. There have been so many good suggestions over the years, a lot of which have been lost in huge BA Vx.x release threads which people rarely tend to re-read for good suggestions. A diamond is presented, lots of smelly fat people jump on it obscuring it from view.
What we play is ultimately decided by autohost owners which pretty much means it's a public game. Not a commercial game with a development studio and all decisions being made by the creators. For example, if the devs released a new version of BA giving all units infinite health, autohost owners simply wouldn't update. Therefore, it makes sense to balance for what people want, instead of the devs proposing what they want and asking a few people for feedback on it.
As I said, I could easily babble for ages on this and related issues, but then we'd just be going in circles. So please, get a proper, consistent system in place for balancing BA.