nobody touched these units since... well since i remember, suggestions like 'remove them coz they are useless' dont count.
anyway.
t2 veh transport - its very useful. YES IT IS. of course its not one of these units that can be simply sent to the front. it got shittons of hp so u can use them for:
- using as 'shield' for own units (sent in front of them)
- hiding com inside, surviving medium porc, dgunning DDM and running away (and so on)
- hiding crawling bombs inside, getting safely to the porc and blowing it up nicely (com dgunning trans and getting pwnd is hilarious)
- hiding any units inside with small range and easly raping porc, like cans or golly (it can storage 3 gollys, which is lol but stupid at the same time)
main issue is huge cost, for a unarmed unit - 1264/15010 (golly is 1567/19892 >>)
another thing is that arm doesnt have one >_>
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now hover trans - i agree these are pretty useless most of the time (i use them personally only on the tangerine, its uber win). again cost:
cost of Bear (arm) - 665/7938
cost of halberd (heavy core hover) - 600/12211
WTFFF
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now something more controversial: adv crawling bomb should be in amph lab, since its AMPH. i dont think it will be any OP since cost is huge (2681/15232). could add some diversity to the t1 gameplay tho.
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pincers and that second thing. extremely underused. could use small buff. i dunno, stealth to make the suprise factor more effective ?
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blade - its not flak resistant at all (flak got bit ridiculous buff in my opinion, and after removing armor classes its COMPLETELY useless) total noobtrap. i have to agree with others to remove it for now (shit, fail, watch first line >> nvm)
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EDIT - forgot about emp spiders. dunno what about them... little bit bigger rate of fire ? emp when selfd ?
to make it clear, these are not rly any balance suggestions, just to point out forgotten units and move them out of void since these are really nice concepts which could increase the level of 'funz'. sadly, completely ignored by devs/players
