3D Collission Mesh?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
3D Collission Mesh?
Must give unit models proper 3D collision meshes! And while you're at it, features, so we can have bridges that units can walk over!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
This has been discussed before.
I believe the issue with 3D collision detection is the massive calculation required, given the scale of TA.
I suggestion was raised whereby a cylinder could be used instead of a sphere, which would be less resource-heavy than a polygonal collision detection, but would still be able to approximate oblong objects far better.
I believe the issue with 3D collision detection is the massive calculation required, given the scale of TA.
I suggestion was raised whereby a cylinder could be used instead of a sphere, which would be less resource-heavy than a polygonal collision detection, but would still be able to approximate oblong objects far better.
- Guessmyname
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- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
We could at least move towards generating boxes rather than spheres untill e get a better representation.
A method a friend fo mien told em to apss on was defining smaller spheres, say a kbot would have 8 small spheres around each major body part etc ratehr than a large one encompassing the whole.
For features I suggest making them non-blocking then placing smaller invisible features inside them as a quickfix or usign aGorms trick fo filling them with terrain.
The sphere thgin si similair to what amsse is trying to say onyl using boxes. Which si really a simplified version of the mesh collision zaphod is gonna use for weapons exept it's simpler and uses a few boxes rather than a mesh.
A method a friend fo mien told em to apss on was defining smaller spheres, say a kbot would have 8 small spheres around each major body part etc ratehr than a large one encompassing the whole.
For features I suggest making them non-blocking then placing smaller invisible features inside them as a quickfix or usign aGorms trick fo filling them with terrain.
The sphere thgin si similair to what amsse is trying to say onyl using boxes. Which si really a simplified version of the mesh collision zaphod is gonna use for weapons exept it's simpler and uses a few boxes rather than a mesh.
During the change between 61b2 and 62b1, the sphere collision was replaced by a footprint based collision.Warlord Zsinj wrote:I suggestion was raised whereby a cylinder could be used instead of a sphere, which would be less resource-heavy than a polygonal collision detection, but would still be able to approximate oblong objects far better.
SPRING DOES NOT USE SPHERE BASED COLLISION ANYMORE!
(save for flying units)
SPRING USES THE FOOTPRINTS DEFINED IN THE FBI OR TDF!
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
I'm allowed to add it, it's one of the topics that comes up every month. How do you think all those topics got added in the first place? Half of them I either added or edited.Maelstrom wrote:You just added that in then.
I would deduct a point from you, but I forgot the password to log into cpanel for the new host the site is now on.
-0 to SwiftSpear
[edit] MTR nazis who don't even know the rules in the first place should not run competitions.
Well, I agree, I don't think you should get points for this one after just adding it... that makes the scoring system too open for abuse. Now, the next time this topic comes around it would count, but you can't just go add something and then call it, that's like playing chess and then changing the movement rules for the enemy's queen in the middle of the game without warning
(in other words, how could anyone else call it if it didn't exist before you put it there specifically for this topic? It's unfair in every definition of the word)

I know they need to be added. Im not against that at all. But, what SwiftSpear did, was edit the wiki, adding the new topic in, then making a post that looked as if he was trying to score points from it. Which is against the rules as defined on the MTR scoring page thing. However, it no appears if Swift was just posting that link to show the fact that it HAD been added to the wiki entry, and as you said was not after points. Not that it would matter, as I STILL cant log in...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: 3D Collission Mesh?
Sorry, that made me think he was talking about ground based units.SpikedHelmet wrote:[...] so we can have bridges that units can walk over!

I suppose Spring isn't the right engine for space RTS with large variation in unit size.
