Bryce* maps: strange red ground

Bryce* maps: strange red ground

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Bryce* maps: strange red ground

Post by knorke »

Those maps:
http://springfiles.com/finder/1/bryce
ie
http://springfiles.com/spring/spring-maps/brycevalley-0
were broken (crashed on load) for a while until somebody uploaded fixed versions. (thanks for that!)

So now the maps load but the ground is some strange red and there are no shadows.
Whats up with that? I am sure that is not how the maps originally looked.
Image
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Bryce* maps: strange red ground

Post by MidKnight »

This ought to help:
http://springrts.com/phpbb/viewtopic.php?f=13&t=23426

...We need an FAQ for these kinds of things.
...Or the engine could catch it and give an error instead of giving us strawberry sorbet land.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Bryce* maps: strange red ground

Post by knorke »

ah right.
so somebody refix it 8)
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Bryce* maps: strange red ground

Post by Kloot »

We need an FAQ for these kinds of things.
No, people just need to check their infolog.txt when this happens (because inserting red tiles is the engine's way of catching the underlying problem, which has been getting logged there for a long time).
Last edited by Kloot on 11 May 2011, 12:46, edited 1 time in total.
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NTG
Posts: 23
Joined: 15 Nov 2008, 12:49

Re: Bryce* maps: strange red ground

Post by NTG »

Well, I've fixed loading issue (I haven't checked documentation how to make maps - I simply tried to find and fix some syntax problems as I was informed by errors) and checked - everything seemed to work fine... then I decided to change the name to avoid confusion - I didn't know about links between files so I only checked if lobby provided updated info... never tried to play it again since then as I could not find any players willing so... neither I had time to wait for some. So 'till today I wasn't even aware of problem :mrgreen: Sorry for inconvenience.

I'll post updates on SF momentarily... actually anybody could do it as long as one has account on SF :roll: Updated maps should be available at: Bryce_Arena, Bryce_Canyon and Bryce_Valley in few minutes.
Enjoy.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Bryce* maps: strange red ground

Post by Forboding Angel »

That's what happens when you rename the smt.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Bryce* maps: strange red ground

Post by BaNa »

Gee thanks for fixing them guys!

I'm happy to see some ppl still play on them.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Bryce* maps: strange red ground

Post by knorke »

thanks for fixing.
still have no shadows though...
Tested with bryce valley, on other non-bryce-maps i have shadows.
Somebody can test this please?

imo the maps are pretty unique with the "large layout" that is broken up by all these small path things. Would be nice to have them working.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Bryce* maps: strange red ground

Post by SinbadEV »

I don't know if this part has been covered but you can change the names of all the files except for the SMT... so your revised maps can have a different name and just use the old name for the tile file.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Bryce* maps: strange red ground

Post by Forboding Angel »

Ok so assuming that you've fixed the smt rename... no shadows may be because the y on sundir is set to 1 or more. The farther away the sun is vertically the less shadow that will be fast.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Bryce* maps: strange red ground

Post by hunterw »

I never figured out how people made maps with spaces in their names. How do you use a DOS command-line oriented compiler and have it generate "Map Name.smt"?

This should be added to some sort of Wiki, warning people of the dangers of adding a space to your compiled map name.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Bryce* maps: strange red ground

Post by zwzsg »

hunterw wrote:How do you use a DOS command-line oriented compiler and have it generate "Map Name.smt"?
You use quotes.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Bryce* maps: strange red ground

Post by knorke »

I guess it would also be possible with a mapinfo.lua
(http://springrts.com/phpbb/viewtopic.php?f=56&t=26028)

So, anybody feels like fixing shadows?
If not, I might do it (some time) because the maps look suitable for those funny tanks.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Bryce* maps: strange red ground

Post by hunterw »

zwzsg wrote:
hunterw wrote:How do you use a DOS command-line oriented compiler and have it generate "Map Name.smt"?
You use quotes.
Rofl
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Bryce* maps: strange red ground

Post by Forboding Angel »

I like how his question answered itself completely unwittingly :-)
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