Joystick control for FPS mode.

Joystick control for FPS mode.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Would it be awesome?

Awesome
10
30%
It would suck ass
1
3%
Nyah, can't see a point really
22
67%
 
Total votes: 33

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Rimburner
Posts: 18
Joined: 02 May 2005, 14:01

Joystick control for FPS mode.

Post by Rimburner »

Now this is just an idea, might not be do-able, but who knows...

You're flying an aircraft, now I will say one thing before I go further, I can't make it better, all I am capable of is ideas

With that out of the way... Wouldn't it be cool to have the option of using a joystick to fly that hawk, full throttle, at 90 degrees bank, through that gap between the MT's in the enemy base (which would equire some VERY accurate collision spheres/boxes/cylinders/models), or buzz the tanks your ally is sending to back-up the attack? Be all military-like and pull the trigger to launch those missiles that we all love so much. Sure it won't quite be IL2 but it'd still be fun as flying a hawk with a joystick.


[edit] Sorry I shouldn't vote on my own poll but I couldn't resist...
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

well as far as i see this is a rts not a plane's game or a fps.
There are a lot more important things to be implemented.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I don't really see the point, but I do believe having a flight-sim-esque model for flight would be really neat, I would like vehicles to behave more like GTA or BF2, so they can fly a little when they go fast on a ramp etc.
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Rimburner
Posts: 18
Joined: 02 May 2005, 14:01

Physics

Post by Rimburner »

The leaving ground bit would be cool, but we'd need a new physics engine for it, it seems that the curent one doesn't support momentum that accurately. Yet.

And let's be honest, how many of the FPS changes ARE necessary? This is for if any of the SY's, or a modder, gets bored and wants to go scripting. If you don't think I know what's important in a game *cough* chocapic *cough*, you're probably right in most cases. :-)

Is for bored scripters.
Not major developement.
Last edited by Rimburner on 25 Feb 2006, 13:07, edited 1 time in total.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

It would be fun to use, but as has been said, there are more important things. If someone does get bored though, it would be pretty cool to see this implemented.
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LocalFiend
Posts: 26
Joined: 17 Sep 2005, 03:13

Post by LocalFiend »

Joystick FPS for spring is awesome, its the only control I use for first person, the mouse is just too touchy. Its not bad now but it'l be a lot better if they ever seperate the camera from the aiming reticle.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

It would be cool...but pointless!
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

To be honest, I sort of wish they'd remove the FPS feature, but whatever.
M@n1@c
Posts: 25
Joined: 11 Dec 2005, 22:52

Post by M@n1@c »

nobody take control of a plane to fight, they on only do that for artellery (is good for extra range)
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