conflict crusher

conflict crusher

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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deepjungle
Posts: 6
Joined: 23 Dec 2005, 17:58

conflict crusher

Post by deepjungle »

is it possible to use conflict crusher like in the old ta?

cc website: http://www.r1ch.net/old/tacc/








sorry for my bad english
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

u have no need for conflict crusher in spring...
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Masse wrote:u have no need for conflict crusher in spring...
Menu collisions.

Anywho, no, TACC will not function correctly using sdz/7 as the archives. In order to fix KuroTA, I whipped up a fairly simple conflict finder in php. Worked quite well.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

oh so still there can be menu collissions if they have the same menu "slot" ?

i havnt tested
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Kuroneko wrote:
Masse wrote:u have no need for conflict crusher in spring...
Menu collisions.

Anywho, no, TACC will not function correctly using sdz/7 as the archives. In order to fix KuroTA, I whipped up a fairly simple conflict finder in php. Worked quite well.
Post to FU?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I doubt the average person who downloads mods and crap will have the know-how to install apache and PHP to run the script...
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Maybe it could just be sent to me then...
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Just do it the way me and Gnome do it.... use the sidedata file. No possible collisions and it's all in one file, easy to modify since you know where every single menu and menu item can be found. Takes a few hours the first time through, but it's certainly worth it for all the headaches it'll help you avoid later.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

something I made a while ago, but never released:

http://maelstrom.niiil.com/files/Build% ... Editor.zip

loads in sidedata.tdf's and download.tdf's, lets you add/edit the build tree, then export to either format.it might not work perfectly, as I didnt do any extensive bug testing on it, but it should work. It doenst rearange the build tree if it finds a conflict, but it does tell you if you do have a conflict, so you can fix it up later.

You can delete all the files in the zip except the .exe, as they are not needed. They are just the source files if anyone wants them.
deepjungle
Posts: 6
Joined: 23 Dec 2005, 17:58

Post by deepjungle »

thenks for all your help but its kinda hard for me, and, u not really answered my question, is it possible to use the cc with spring? because if it is possible ill be more then happy.

edit: well i tried and looks like its not possible :|
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Kuroneko wrote:...
Anywho, no, TACC will not function correctly using sdz/7 as the archives.
...
Kuro did say that CC did not work. YOu just had to look hard to spot it.
deepjungle
Posts: 6
Joined: 23 Dec 2005, 17:58

Post by deepjungle »

you right
deepjungle
Posts: 6
Joined: 23 Dec 2005, 17:58

Post by deepjungle »

the build tree editor is very hard to use. :|

thenks anyway
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