conflict crusher
Moderator: Moderators
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- Posts: 6
- Joined: 23 Dec 2005, 17:58
conflict crusher
is it possible to use conflict crusher like in the old ta?
cc website: http://www.r1ch.net/old/tacc/
sorry for my bad english
cc website: http://www.r1ch.net/old/tacc/
sorry for my bad english
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
Just do it the way me and Gnome do it.... use the sidedata file. No possible collisions and it's all in one file, easy to modify since you know where every single menu and menu item can be found. Takes a few hours the first time through, but it's certainly worth it for all the headaches it'll help you avoid later.
something I made a while ago, but never released:
http://maelstrom.niiil.com/files/Build% ... Editor.zip
loads in sidedata.tdf's and download.tdf's, lets you add/edit the build tree, then export to either format.it might not work perfectly, as I didnt do any extensive bug testing on it, but it should work. It doenst rearange the build tree if it finds a conflict, but it does tell you if you do have a conflict, so you can fix it up later.
You can delete all the files in the zip except the .exe, as they are not needed. They are just the source files if anyone wants them.
http://maelstrom.niiil.com/files/Build% ... Editor.zip
loads in sidedata.tdf's and download.tdf's, lets you add/edit the build tree, then export to either format.it might not work perfectly, as I didnt do any extensive bug testing on it, but it should work. It doenst rearange the build tree if it finds a conflict, but it does tell you if you do have a conflict, so you can fix it up later.
You can delete all the files in the zip except the .exe, as they are not needed. They are just the source files if anyone wants them.
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- Posts: 6
- Joined: 23 Dec 2005, 17:58
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- Posts: 6
- Joined: 23 Dec 2005, 17:58