.:NEW MAP!:. Foothills by C_A_P! - Page 2

.:NEW MAP!:. Foothills by C_A_P!

All map release threads should be posted here

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IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

well
rather than bothering with the totaly outdated spring.exe gui, maybe just change the multiplay client a tiny bit that when not connected a local game is started?
Cant be that hard, right?
Just output the script for the selected bots and run spring.exe... no need to be online at all...
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

Or what you could do is download the Lobby server, open the TASserver folder and double click Server.bat.


Then use TA Spring battleroom, click options and for the server address click the double arrows and select "localhost" Register the account with yourself by clicking register this account, and then click connect.

Then you can play skirmish vs whatever number of AI players you want (AI downloaded seperatly) while offline. *is shot to death*
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

can we hav some ingame screenshots :D
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

follow the link...

besides, nthis map gets played a lot in the lobby.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

nice map!

i know it's not your fault

but it does look weird

Image
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

and the starting positions are wrong
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

umm

when I do a remake, I tend to change things.

Starting positions is one of them.

BTW I also posted a version 8, which is rendered in Evergreen, but from what I get told and see. People seem to like te barren color more. They are both there. So whatever works :D

BTW one of the reasons pasts of that look a little odd is because I had to redraw the heightmap from scratch, however, very hill is in the exact same place is was on the original.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Updated to version .7

Millions of fixes, most notably the wierd lines on the hills. Made sure grass wasn't in the water.
Look at first post in thread for dl link.
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