
When i start the game all is good but when the game start (after 0s remaining) i havn't any commander

And i have this infolog:
Code: Select all
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
using configuration source "C:\Documents and Settings\Daniel\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
AMD Athlon(tm) XP 2600+; 1023MB RAM, 2457MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\Daniel\Mes documents\My Games\Spring\
Using read-only data directory: C:\Documents and Settings\Daniel\Mes documents\Spring\
Scanning: C:\Documents and Settings\Daniel\Mes documents\Spring\maps
Scanning: C:\Documents and Settings\Daniel\Mes documents\Spring\mods
Scanning: C:\Documents and Settings\Daniel\Mes documents\My Games\Spring\mods
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\games
Scanning: C:\Program Files\Spring\mods
Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x480, 640x480
Video mode set to 1024x768/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 3.3.10600 Compatibility Profile Context
[f=0000000] GL: ATI Technologies Inc.
[f=0000000] GL: VisionTek Radeon HD 2600 XT AGP
[f=0000000] GLSL: 3.30
[f=0000000] GLEW: 1.5.4
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Loading startscript from: C:\Program Files\Spring\\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: Port 8452
[f=0000000] [UDPListener] succesfully bound socket on port 8452
[f=0000000] Starting GameServer: 54 ms
[f=0000000] Starting demo recording
[f=0000000] Using map Small Supreme Islands V2
[f=0000000] Recording demo demos/20110418_103355_Small Supreme Islands V2_0.82.7.sdf
[f=0000000] Using mod Mega Annihilation V14.0
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod archive Mega Annihilation v14.0.sdz
[f=0000000] Loading client data: 1477 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 2 ms
[f=0000000] Camera and mouse: 303 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] WARNING: removed ion_bomb weaponDef, missing model
[f=0000000] Loading all definitions: 3.288000
[f=0000000] Loading GameData Definitions: 3602 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 554 ms
[f=0000000] Number of damage types: 40
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] Could not load sound from def: bigion2
[f=0000000] [Sound] WAV file sounds/FING_HIT.wav has data length 291939 greater than actual data length 19514
[f=0000000] [Sound] SoundBuffer::AlGenBuffer: Invalid Value
[f=0000000] [Sound] Loading audio failed for sounds/50clmgs1.wav
[f=0000000] Could not load sound from def: explomed6
[f=0000000] [Sound] WAV file sounds/beh_fire.wav has data length 291939 greater than actual data length 20786
[f=0000000] [Sound] WAV file sounds/megaboom.wav has data length 291939 greater than actual data length 105224
[f=0000000] Could not load sound from def: Karg_laser
[f=0000000] [Sound] WAV file sounds/beagle_fire.wav has data length 265035844 greater than actual data length 8698
[f=0000000] Could not load sound from def: bigion2
[f=0000000] Could not load sound from def: rockhvy
[f=0000000] Could not load sound from def: bombk1
[f=0000000] [Sound] WAV file sounds/mcv_blast.wav has data length 291939 greater than actual data length 47570
[f=0000000] Could not load sound from def: ragmiss
[f=0000000] Could not load sound from def: Nanofir1
[f=0000000] Could not load sound from def: Nanohit1
[f=0000000] [Sound] WAV file sounds/Rhinofire.wav has data length 291939 greater than actual data length 27760
[f=0000000] [Sound] WAV file sounds/Rhinohit.wav has data length 291939 greater than actual data length 25940
[f=0000000] [Sound] WAV file sounds/RIOT_MG.wav has data length 291939 greater than actual data length 16548
[f=0000000] Could not load sound from def: ROLL2_BLAST
[f=0000000] [Sound] WAV file sounds/Screamshot.wav has data length 291939 greater than actual data length 9886
[f=0000000] [Sound] WAV file sounds/shotgun_blast.wav has data length 291939 greater than actual data length 22554
[f=0000000] Could not load sound from def: longreach
[f=0000000] [Sound] WAV file sounds/GZ_Rocket1.wav has data length 291939 greater than actual data length 25534
[f=0000000] [Sound] WAV file sounds/ustermexp.wav has data length 291939 greater than actual data length 59538
[f=0000000] Could not load sound from def: weap_AR_IFV
[f=0000000] Loading unit definitions
[f=0000000] WARNING: UnitDef name "alpha jet" contains white-spaces, which will likely cause problems. Please contact the Game/Mod developers.
[f=0000000] WARNING: too many unit categories (32), skipping hover
[f=0000000] WARNING: too many unit categories (33), skipping notship
[f=0000000] Could not load sound from def: torpadv1
[f=0000000] WARNING: too many unit categories (34), skipping air
[f=0000000] WARNING: too many unit categories (35), skipping antiemg
[f=0000000] WARNING: too many unit categories (36), skipping ctrl_u
[f=0000000] WARNING: too many unit categories (37), skipping antisub
[f=0000000] WARNING: too many unit categories (38), skipping ctrl_f
[f=0000000] WARNING: too many unit categories (39), skipping notland
[f=0000000] WARNING: too many unit categories (40), skipping paral
[f=0000000] WARNING: too many unit categories (41), skipping ctrl_n
[f=0000000] WARNING: too many unit categories (42), skipping ctrl_r
[f=0000000] WARNING: too many unit categories (43), skipping antigator
[f=0000000] WARNING: too many unit categories (44), skipping ctrl_j
[f=0000000] WARNING: too many unit categories (45), skipping level4
[f=0000000] WARNING: too many unit categories (46), skipping notkrog
[f=0000000] WARNING: too many unit categories (47), skipping notsilo
[f=0000000] WARNING: too many unit categories (48), skipping fort
[f=0000000] WARNING: too many unit categories (49), skipping fast
[f=0000000] WARNING: too many unit categories (50), skipping tagw
[f=0000000] WARNING: too many unit categories (51), skipping mine
[f=0000000] WARNING: too many unit categories (52), skipping metallevel1
[f=0000000] WARNING: too many unit categories (53), skipping ctrl_x
[f=0000000] WARNING: too many unit categories (54), skipping nonuke
[f=0000000] WARNING: too many unit categories (55), skipping ctrl+w
[f=0000000] WARNING: too many unit categories (56), skipping water
[f=0000000] WARNING: too many unit categories (57), skipping ctrl_p
[f=0000000] WARNING: too many unit categories (58), skipping notstructure
[f=0000000] WARNING: too many unit categories (59), skipping ctrl_k
[f=0000000] WARNING: too many unit categories (60), skipping bomber
[f=0000000] WARNING: too many unit categories (61), skipping carry
[f=0000000] WARNING: too many unit categories (62), skipping stealth
[f=0000000] WARNING: too many unit categories (63), skipping level30
[f=0000000] WARNING: too many unit categories (64), skipping commander
[f=0000000] WARNING: too many unit categories (65), skipping level10
[f=0000000] WARNING: too many unit categories (66), skipping spider
[f=0000000] WARNING: too many unit categories (67), skipping commanders
[f=0000000] WARNING: too many unit categories (68), skipping rad
[f=0000000] WARNING: too many unit categories (69), skipping ctrl_t
[f=0000000] WARNING: too many unit categories (70), skipping defensive
[f=0000000] WARNING: too many unit categories (71), skipping bomb
[f=0000000] WARNING: too many unit categories (72), skipping repairpad
[f=0000000] Could not load sound from def: torpadv1
[f=0000000] WARNING: too many unit categories (73), skipping tport
[f=0000000] WARNING: too many unit categories (74), skipping ctrl_l
[f=0000000] WARNING: too many unit categories (75), skipping cloak
[f=0000000] WARNING: too many unit categories (76), skipping drax
[f=0000000] WARNING: too many unit categories (77), skipping ion
[f=0000000] WARNING: too many unit categories (78), skipping lwresist
[f=0000000] WARNING: too many unit categories (79), skipping lasref
[f=0000000] WARNING: too many unit categories (80), skipping antiparal
[f=0000000] WARNING: too many unit categories (81), skipping level9
[f=0000000] WARNING: too many unit categories (82), skipping antiflame
[f=0000000] WARNING: too many unit categories (83), skipping bio
[f=0000000] WARNING: too many unit categories (84), skipping storage
[f=0000000] WARNING: too many unit categories (85), skipping ctrl_e
[f=0000000] WARNING: too many unit categories (86), skipping notvtol
[f=0000000] WARNING: too many unit categories (87), skipping ctrl_c
[f=0000000] WARNING: too many unit categories (88), skipping soldier
[f=0000000] WARNING: too many unit categories (89), skipping ctrl_i
[f=0000000] WARNING: too many unit categories (90), skipping level
[f=0000000] WARNING: too many unit categories (91), skipping 2
[f=0000000] WARNING: too many unit categories (92), skipping nod
[f=0000000] WARNING: too many unit categories (93), skipping torp
[f=0000000] WARNING: too many unit categories (94), skipping jam
[f=0000000] WARNING: too many unit categories (95), skipping notair,sub
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 9ff67150
[f=0000000] Loading .smt tile-file "maps/Small Supreme Islands V2.smt"
[f=0000000] Loading 29996 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 19 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Creating sky
[f=0000000] Loading console: 2 ms
[f=0000000] [Sound] Unable to open audio file: FailedCommand
[f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Lua LoadCode pcall error = 2, LuaRules/main.lua, [string "LuaRules/main.lua"]:1: attempt to call global 'AllowUnsafeChanges' (a nil value)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Failed to load: lolui.lua (Include() could not load 'LuaUI/Widgets/LolUI/core.lua')
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: CtrlPanel Improved <gui_ctrlpanel_improved.lua> ...
[f=0000000] Reloaded ctrlpanel with: ctrlpanelImp.txt
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: dead comm <horror.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Blast Radius <gui_blastradius.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: FPS Clock plus 1.0 <gui_fpsclockplus.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Unit Ranges <gui_unit_ranges.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Pause Screen - XTA <gui_pausescreen_xta.lua> ...
[f=0000000] Loading widget from mod: SpecRun <camera_specrun.lua> ...
[f=0000000] Loading widget from mod: Stereo3D <gfx_stereo3d.lua> ...
[f=0000000] Loading widget from mod: Tooltip Plus <gui_tooltipplus.lua> ...
[f=0000000] Loading widget from mod: Stall Assist <cmd_stall_assist.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: AutoRepair <unit_autorepair.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Building Starter <unit_building_starter.lua> ...
[f=0000000] Loading widget from mod: Cloaker Guard <unit_cloaker_guard.lua> ...
[f=0000000] Loading widget from mod: Shield Guard <unit_shield_guard.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: Units on Fire <gfx_lups_units_on_fire.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: error(#202) No matching overloaded function found frac
ERROR: error(#273) 1 compilation errors. No code generated
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] Switching to Smooth style camera
[f=0000000] Stall Assist widget disabled for solo players
[f=0000000] GameID: 97f7ab4dc4b076f7488d822023f77756
[f=0000000] invalid added point: Start 1
[f=0000000] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1).
[f=0000000] DLL information:
[f=0000000] 0x00400000 spring
[f=0000000] 0x7c910000 ntdll
[f=0000000] 0x7c800000 kernel32
[f=0000000] 0x10000000 DevIL
[f=0000000] 0x77be0000 MSVCRT
[f=0000000] 0x77da0000 ADVAPI32
[f=0000000] 0x77e50000 RPCRT4
[f=0000000] 0x77fc0000 Secur32
[f=0000000] 0x6cef0000 GLU32
[f=0000000] 0x5f070000 OPENGL32
[f=0000000] 0x77ef0000 GDI32
[f=0000000] 0x7e390000 USER32
[f=0000000] 0x736b0000 DDRAW
[f=0000000] 0x73b10000 DCIMAN32
[f=0000000] 0x76c40000 IMAGEHLP
[f=0000000] 0x6fbc0000 mingwm10
[f=0000000] 0x7c9d0000 SHELL32
[f=0000000] 0x77f40000 SHLWAPI
[f=0000000] 0x719f0000 WS2_32
[f=0000000] 0x719e0000 WS2HELP
[f=0000000] 0x61b80000 zlib1
[f=0000000] 0x70780000 vorbisfile
[f=0000000] 0x68140000 ogg
[f=0000000] 0x64cc0000 vorbis
[f=0000000] 0x6b600000 OpenAL32
[f=0000000] 0x76ae0000 WINMM
[f=0000000] 0x66fc0000 freetype6
[f=0000000] 0x62aa0000 glew32
[f=0000000] 0x011a0000 SDL
[f=0000000] 0x7c340000 MSVCR71
[f=0000000] 0x76320000 IMM32
[f=0000000] 0x77390000 comctl32
[f=0000000] 0x58b50000 comctl32
[f=0000000] 0x73e60000 dsound
[f=0000000] 0x774a0000 ole32
[f=0000000] 0x77bd0000 VERSION
[f=0000000] 0x76be0000 WINTRUST
[f=0000000] 0x779e0000 CRYPT32
[f=0000000] 0x77a80000 MSASN1
[f=0000000] 0x72c70000 wdmaud
[f=0000000] 0x72c60000 msacm32
[f=0000000] 0x77bb0000 MSACM32
[f=0000000] 0x77ba0000 midimap
[f=0000000] 0x5b090000 uxtheme
[f=0000000] 0x74690000 MSCTF
[f=0000000] 0x75140000 msctfime
[f=0000000] 0x69030000 atioglxx
[f=0000000] 0x03490000 atiadlxx
[f=0000000] 0x778e0000 SETUPAPI
[f=0000000] 0x78130000 MSVCR80
[f=0000000] 0x721f0000 DINPUT
[f=0000000] 0x68d50000 HID
[f=0000000] 0x71990000 mswsock
[f=0000000] 0x62e40000 hnetcfg
[f=0000000] 0x58ff0000 wship6
[f=0000000] 0x719d0000 wshtcpip
[f=0000000] 0x73e30000 KsUser
[f=0000000] 0x61a40000 AIInterface
[f=0000000] 0x68d80000 SkirmishAI
[f=0000000] 0x5d3f0000 DBGHELP
[f=0000000] Stacktrace:
[f=0000000] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] (1) C:\WINDOWS\system32\ntdll.dll(RtlLeaveCriticalSection+0x1d) [0x7C9110FD]
[f=0000000] (2) C:\WINDOWS\system32\MSVCRT.dll(free+0x1ae) [0x77BFC3C9]
[f=0000000] (3) C:\WINDOWS\system32\MSVCRT.dll(free+0x1cc) [0x77BFC3E7]
[f=0000000] (4) C:\WINDOWS\system32\MSVCRT.dll(malloc+0x27) [0x77BFC42E]
[f=0000000] (5) C:\Program Files\Spring\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x000A0C3D]
[f=0000000] (6) C:\Program Files\Spring\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x0009D272]
[f=0000000] (7) C:\Program Files\Spring\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x000489D3]
[f=0000000] (8) C:\Program Files\Spring\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x0001F0C8]
[f=0000000] (9) C:\Program Files\Spring\AI\Skirmish\RAI\0.601\SkirmishAI.dll [0x0006F9F1]
[f=0000000] (10) C:\Program Files\Spring\AI\Skirmish\RAI\0.601\SkirmishAI.dll(handleEvent+0xda) [0x68D8466A]
[f=0000000] (11) C:\Program Files\Spring\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getOptions+0x6606) [0x00A18C56]
[f=0000000] (12) C:\Program Files\Spring\spring.exe [0x009FC24C]
[f=0000000] (13) C:\Program Files\Spring\spring.exe [0x00A2AF6E]
[f=0000000] (14) C:\Program Files\Spring\spring.exe [0x00A2FAFD]
[f=0000000] (15) C:\Program Files\Spring\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getOptions+0xec11) [0x00A21261]
[f=0000000] (16) C:\Program Files\Spring\spring.exe [0x00406795]
[f=0000000] (17) C:\Program Files\Spring\spring.exe [0x004267A9]
[f=0000000] (18) C:\Program Files\Spring\spring.exe [0x0042B4C0]
[f=0000000] (19) C:\Program Files\Spring\spring.exe [0x00989DA1]
[f=0000000] (20) C:\Program Files\Spring\spring.exe [0x009950F9]
[f=0000000] (21) C:\Program Files\Spring\spring.exe [0x00995424]
[f=0000000] (22) C:\Program Files\Spring\spring.exe [0x00995C00]
[f=0000000] (23) C:\Program Files\Spring\spring.exe [0x004010A7]
[f=0000000] (24) C:\Program Files\Spring\spring.exe [0x00401123]
[f=0000000] (25) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0000060] Skirmish AI "Bot1" took over control of team 0
[f=0000483] User exited
[f=0000483] Path cache hits 0 0%
[f=0000483] Path cache hits 0 0%
[f=0000483] Statistics for local connection:
Received: 1650 bytes
Sent: 4663 bytes

And tell me why its bugging
PS:Sorry for my bad english (french spotted).