albator wrote:Any chance it gets adapted for BA ?
luckywaldo7 wrote:Well, you would need to start with a website for BA first...http://springrts.com/phpbb/viewtopic.php?f=44&t=25895.
:D
Moderator: Content Developer
albator wrote:Any chance it gets adapted for BA ?
luckywaldo7 wrote:Well, you would need to start with a website for BA first...http://springrts.com/phpbb/viewtopic.php?f=44&t=25895.
:D
go do it!
Even less to the point, I love how the fact that being able to "look down and see your feet" is used as justification for calling it a "masterpiece".
There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues.I believe the policy atm regarding BA is
*wait until we get new models -> * ip-free game -> * change name -> * make new site -> * start advertising
AF wrote:I believe this post would be my 9th attempt to offer such a siteNiobium wrote:Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
BaNa wrote:I believe the policy atm regarding BA is
*wait until we get new models -> * ip-free game -> * change name -> * make new site -> * start advertising
The website could be in anticipation of Bob's eventual release?No point in advertising game
It sounds like you have more experience of the fate of smilar projects than most people here, so you are probably in a better position to pass judgement than you think. However, as you say there is no point in rushing to get things done without some official backing from maintainers/figureheads beforehand. For example Beherith/Bob, may have their own plans ahead/ or not even have considered it and be open to suggestions. The only solution to this is making contact with them or waiting for the time being.Someone in an official place has waltzed in and gazumped or sidestepped the entire process and pushed their own designs or an alternative without even saying anything, or made all the right noises then ignored the development effort making it a waste of time.
I see this a lot. We all see this a lot. There's one serious problem with it, though: Everyone who has ever played and enjoyed BA. I'm serious. When are people like you going to shut up and accept the fact that people like games which aren't shiny new goodness?BaNa wrote: There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues.
People like me?kremmy wrote:I see this a lot. We all see this a lot. There's one serious problem with it, though: Everyone who has ever played and enjoyed BA. I'm serious. When are people like you going to shut up and accept the fact that people like games which aren't shiny new goodness?BaNa wrote: There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues.
Mr. Bob wrote:Like a lot of the other games in the industry:
Pre Website > Trailer > Trailer Website > Completion > Full Website > Release.
Atleast, that's how I would do it. Mind you, this would happen at the end or near the end of the completion of all the art assets.
AF wrote:I believe this post would be my 10th attempt to offer such a siteNiobium wrote:Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
Apologies, my bad.BaNa wrote: People like me?
It's also common sense that if you repaint a Ford, it's still a Ford. I hate to bring it up right now but the idea of becoming IP-free by using a different tileset is severely flawed. Even Zero-K cannot escape its lineage. The muddy legal status of TA-based games is not something we can avoid by changing our TA-based games so they don't use TA assets, just like we can't take Supreme Commander and modify it until it's not Supreme Commander anymore then market it.It is common sense that more people will be interested in a game if it looks better. It is also common sense that once BA gets rid of the IP issue, we will get better exposure as DIFFERENT MEDIUMS HAVE STATED that they steer clear of spring because of the muddy legal status of its games.
Johannes wrote:Nobody's done a site because... Well, nobody just has.
Getting too close to 30 to be a young person. Yes, I'm actually trying to understand the issue, and while I reacted with my first post, I don't believe my following response could be considered such. I'm putting that out there because I think it IS a big part of the issue, and that it gets all too readily ignored when the IP issue is brought up.smoth wrote:it isn't about ip-free it is about the fact that the content was taken directly from the ta binaries.
Kremmy, you are really emotional about this, rather than trying to actually help you understand I want to ask are you a young person? do you really want to understand the issue or are you just reacting to a post? because I don't want to actually bother if both questions are answered yes.