Few question to ask...

Few question to ask...

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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PikaDarkstar
Posts: 4
Joined: 25 Apr 2011, 10:34

Few question to ask...

Post by PikaDarkstar »

I'm looking 4 free 3d engine, that is easy to script, have plugins, libs or some other adds that i can easy use for creating lights efect, fire, spels or wathever...

[sorry 4 my english, it's not my national language]

I know the basics of c++ and delphi... I work as programer...
I serch something for a simple hobby...

I wanna to bulid a game from begining to end as an hobby, i got some frends who are good in 3d modeling and texturing...
But i dont wana to start from nothing, so this is my questions...

This is my question:[all 4 spring engine]

1. Can i set the kind of bulding view 4 example when worker go to bulid house can i set something like that 25%=model.1 50%=model.2 etc.?
just when structure is under construction i wanna visuals changed from begining to end of constructing... Not that silli efect wery often use in 3d rts when structure is growing from the underground and 1st you see roof and nex wals etc...

2. Can I set max number of workers/military units in bulding, 4 example watch tower can garnison 5 soliders and mine 15 workers??

3. Can i add ass many resources as i want (wod gold iron, bronze etc)

4. It is posible to bulid the wals (it is not a single bulding but a sort of it, with script to add 4 example corner towers or samething?)
Is it a way to add it in scripting?

5. how meny units game can hold? global and player?

6. Are there ready AI script? Do the have a coments to easy modifing it? Do the game recognise ground wather and sky (i dont want ships to fly and footmen walk over the sea... :D)

7. Is it any map editing tool avilble?

8. how meny poly can object have? how large the texture can by?
Is that any restriction?

9. Is it handle all popular screen resolutions??

10. what about the day and night? Do the engine have day/night system?

11. It is posible to add weater efects like snow rein, blizard storm....

12. Is the zoom is suported? How about camera rotating?

13. May i add animations? maybe it's posible to do cutscenes on a engine itselfs? like in warcraft III for example?

14. Can i set changin textures for buldings when they are damaged?
4 example when hp=75%texture.1 hp=50%=texture.2 etc.?

15. Can I modyfi the terrain in game? for example set workers to dig or the misles do a hole?

16. Is it any chance to easy script the special unit (hero) who can gather the exp, level up and colect equipment armor wepon... and of course use it??

Pleas dont send me to the scherch? i've benn looking on forum for my answers...

Ihope to get ansewers soon... one more time sorry 4 my english...
LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: Few question to ask...

Post by LordMuffe »

1. yes you can

2. possible, if not out of the box, than with .lua

3. yes, with some .lua

4. don┬┤t know

5. Would say that the limiting factor is the hardware of the player, not the engine itself.

6. There are AI┬┤s, most of them work with TA style of gameplay. Don┬┤t know about the commeting

7. Kind of, there are tools for ingame feature placing. But the map geometry and texture has to be created with third party tools.

8. Texture size and poly count depends on the specific unit. Theoretically you can use 2048*2048 and 20k and mor polys, but the most common units normally are about 1-2k polys and 512*512 texture mapsize in most of the games. But if im not wrong on that matter, you can go as detailed as you want, the engine itself doesnt limit it.

9. you can set ANY resolution you want, from 1*1 to x*x. So yes, it does support all variants of the display resolutions common today.

10. there are some .lua programs which can switch on a night like mode. Don┬┤t know about day and night cycle, but i would be surprised if it wouldn┬┤t be possible.

11. Yes

12. Yes to both.

13. don┬┤t know.

14. It is possible.

15. Yes, one of the cool features the spring engine offered since its start.

16. Experience and level up is easily possible without additional .lua magic, equipment may be a bit tricky.

Hope that helps for the start.
PikaDarkstar
Posts: 4
Joined: 25 Apr 2011, 10:34

Re: Few question to ask...

Post by PikaDarkstar »

Ok, then next stupid ask, I wonder if it is som kind of test platform... i mean 1 test map with caple of units to easy see is samething working or not?

Acording to the leveling up, I've nead something like in "spellforce"
My avatar can do a quest, talk with NPC, buy/sell mode leveling up, lern new specials skils, rest of units like in clasic RTS, did someon try to do script like this or something similar? If yeas I will be really heppy to get copy of sours...

And my last ask...

Is it on forum som suport? If i stack with errort can somebody help? I was cooperated with some GTA mods and many more projects but usually if U hit the bug U must find the solution by U own... and on this forum it is any help team 4 users?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Few question to ask...

Post by FLOZi »

PikaDarkstar wrote:Ok, then next stupid ask, I wonder if it is som kind of test platform... i mean 1 test map with caple of units to easy see is samething working or not?
I'm not quite sure what you're meaning here, but I'm tempted to suggest that just starting your own game and take each problem one at a time is the best method.
Acording to the leveling up, I've nead something like in "spellforce"
My avatar can do a quest, talk with NPC, buy/sell mode leveling up, lern new specials skils, rest of units like in clasic RTS, did someon try to do script like this or something similar? If yeas I will be really heppy to get copy of sours...
I don't know of anything exactly like that, levelling up there might be a few examples, but I don't know of any 'inventory' scripts. Certainly possible though.
And my last ask...

Is it on forum som suport? If i stack with errort can somebody help? I was cooperated with some GTA mods and many more projects but usually if U hit the bug U must find the solution by U own... and on this forum it is any help team 4 users?
You can ask in Games & Mods subforum, on Q&A site (http://answers.springlobby.info/) or on the #moddev and #lua channels in the lobby. The response may not be immediate, and the community is known to be a little aggressive at times, but you'll usually get the help you need, imo.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Few question to ask...

Post by knorke »

game makers usually test by just loading their game via spring.exe and then using cheat commands to test stuff:
http://answers.springlobby.info/questio ... est-my-mod
if U hit the bug U must find the solution by U own... and on this forum it is any help team 4 users?
support & documenation is so-so. Just browse around the wiki and forum and decide for yourself.
In the #moddev and #lua channel of the lobby you will usually also find some people who at least will try to help you. Sometimes nobody can really help because nobody has tried out the specific problem yet or it needs deeper understanding of the engine, which appearently gets lost over time. It is possible to make bug reports on the engines and they usually get fixed. With some luck you can also get an answer from the engine developers in chat.
Thats some things you probally could not do when modding GTA.

It certainly is possible to chat with the creators of all the games you see on http://springrts.com/wiki/Games (+ some more), they are online in lobby and also post on the forum.
Talkiing to them is kind of mandatory sometimes because the docu is sadly not yet good enough to build a game without the help of forum and chat. So sometimes instead of looking for answer in a manual you will spend hours in chat trying to explain your problem ;)

I would suggest try out the games from http://springrts.com/wiki/Games first. Not for playing but it will give you some ideas for what is possible in the engine.

Then follow this guide http://springrts.com/wiki/The_Complete_ ... pring_Game to get your first unit into the game.

You can also have a look here: http://springrts.com/phpbb/viewtopic.php?f=14&t=25831 i am trying to put together a "most simple" game that new modders can use as a base. (instead of starting with all the complicated & confusing other games out there)

I think it does not make much sense to answer/ask all your other detailed quetions. The answer to most of them is basically "yes, you can script it."
With your programming background you will soon notice that you can easily script things like "when structure is under construction i wanna visuals changed from begining to end of constructing"
Some things are just a few lines, some require more work. For example the build animation could be done in very few code, just making more pieces of the model visible as it is completed.
But you will see yourself if you start.
PikaDarkstar
Posts: 4
Joined: 25 Apr 2011, 10:34

Re: Few question to ask...

Post by PikaDarkstar »

Thank U 4 all the help, I will get to work on spring and try to do not ask to many stupid questions....
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Few question to ask...

Post by knorke »

hey, i did not call the questions stupid. (they were not)
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Few question to ask...

Post by KaiserJ »

1. yes, you mean like swapping out models so you'd see various stages of construction. doable.
2. yes requires LUA gadget probably but sure
3. yes
4. yes, again using LUA gadget (maybe check out gundamRTS for this)
5. current lobby caps ingame units for multiplayer at 5k (can confirm?) but iirc the engine limit is much higher
6. yes, check out SHARD AI in particular
7. yes, i love it, its called springmapedit. there are also utilities to allow for placement of features on a compiled map as well. maps are well supported IMO and the easiest thing to make for spring engine
8. texture sizes/polycounts are restricted by the users hardware, not the engine. *** biggest restriction with units is the animation and model formatting. make sure to familiarize yourself with it.
9. yes
10. yes, not included with the engine, but a day/night cycle exists.
11. yes, using a LUA gadget
12. yes, like a boss
13. yes, ive never seen it, but a cutscene is possible using camera controls combined with the mission editor. reqs some code of course
14. you can't -exactly- change the textures from what ive seen so far, but there is a way to blend a "wreck" texture onto basic one; beherith made the gadget (not sure if its in use in a game yet though)
15. yes, with terraform gadget
16. yes, you'd have to get some details from carrepairer about this one; he assures me its possible (and will be used in an upcoming project)

please don't worry about stupid questions or bad english; the forum is here to answer questions like this, and your english is clear enough to communicate your ideas.

you'll notice i've answered YES to a lot of your questions. the best idea (as mentioned above) is to chat with devs as well as to download and familiarize yourself with some of the other projects available.

i can only speak for myself, but someone has addressed every single problem i've personally had (even if its someone telling me my idea can't work.) lots of friendly wizard people here, and i think if you're nice to them, you'll be at least nudged in the correct direction.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Few question to ask...

Post by zwzsg »

Try to work on your spelling, it's hard to take you seriously when you write like a teenage.

And yeah, try a couple Spring games first, half of your questions would have been answered already if you had run Spring once.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Few question to ask...

Post by MidKnight »

zwzsg wrote:Try to work on your spelling, it's hard to take you seriously when you write like a teenage.
Teenager.
The irony. :(



But Zwzsg makes a good point: Better spelling causes others to hold you in higher regard. Learn it.
PikaDarkstar
Posts: 4
Joined: 25 Apr 2011, 10:34

Re: Few question to ask...

Post by PikaDarkstar »

I will try to learn more about my spelling...
But I've got problem with correct writing even in my own language, if I am right it's caled "dyslexia"...
I will try to chek my post 2 times before submit
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Few question to ask...

Post by knorke »

ass many resources as i want
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