New map. Channel Pass

New map. Channel Pass

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

New map. Channel Pass

Post by mufdvr222 »

I used a modified version of the heightmap from "The Pass" to come up with
a water version, the maps not quite finished yet, its terrain typed, and the entire texture is tiled so the download will be about 3.1mb which is pretty low for a 24 x 24 map.
Screens below, the first one is for people with graphics cards that don`t support reflective water and shadows.

Image

Image

Image
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Looks very moon project.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

dude that looks really good

only comment I have is, it looks linda liek either a desert or a moon map at night.

Are the trees supposed to be there?

Regardless, it looks really cool dude, Good work!

btw personal preferance, I would kill the terrain type. But regardless, very wow.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Hmmm, I am split down the middle as far as the trees are concerned, the skybox has an atmosphere so I guess its more a desert map, It originally had a green texture for the islands but it looked like shit, tell ya what if the majority of people think the trees should go then go they will. :wink:
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SwiftSpear
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Post by SwiftSpear »

agreed, we need cacti
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

cacti would looks so cool :D

ya know I think the trees would look more in place if there were simply more of them

not a whole lot, just enough to make it commonplace. On the other hand I personally don't think it's that big of a deal myself. It still very nice looking.
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AF
AI Developer
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Post by AF »

I think burnt out trees would look better than cacti
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Guessmyname
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Post by Guessmyname »

the skybox is rather low-res
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

so?
Chocapic
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Joined: 16 Oct 2005, 03:35

Post by Chocapic »

is it my eyes or is this quite dark ?
looks interesting though
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Guessmyname wrote:the skybox is rather low-res
Very true, the cubemap I used is also the maximum resolution supported by Cubemapgen, 1024 x 1024 :cry:
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