Give BA its own site?
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Give BA its own site?
I see plenty of other projects with their own sites/forums. Wouldnt it be better for BA to have its own site, It could attract alot more attention to BA. It also has numerous other benefits. But in order to get off the ground, a group of players would have to commit to keep it alive and keep feeding the fire. Any thoughts????
Re: Give BA its own site?
BA doesnt need anything new to attract more attention and whats more important, it doesnt have anything to offer (i mean, screenies would be epic fuglyness nowadays).
we could send every newcommer free jaz pic tho.
we could send every newcommer free jaz pic tho.
Re: Give BA its own site?
Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
Re: Give BA its own site?
If the forums aren't enough for you I can set up a basic site base with a decent gallery, home page, forums and such, then you can add more to it yourselves if necessary.Niobium wrote:Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
However, I'll wait until all the BA model remakes are done before starting this in case the popularity shifts to BAR instead of original BA as this would affect the site's design and purty pictures greatly.
Re: Give BA its own site?
I believe the policy atm regarding BA is
*wait until we get new models -> * ip-free game -> * change name -> * make new site -> * start advertising
*wait until we get new models -> * ip-free game -> * change name -> * make new site -> * start advertising
Re: Give BA its own site?
I believe this post would be my 5th attempt to offer such a siteNiobium wrote:Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
Re: Give BA its own site?
That is a great idea, get out of here BA! No one likes you.
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Re: Give BA its own site?
Dont be mad because XTA's older brother BA is finally thinking about getting a job and moving out of moms houseNoruas wrote:That is a great idea, get out of here BA! No one likes you.

Re: Give BA its own site?
XTA is older :)
Re: Give BA its own site?
That is where all sites beside springrts.com fail. Not enough players posting. There are already numerous dead spring community sites.in order to get off the ground, a group of players would have to commit to keep it alive and keep feeding the fire
Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah.
Second point is, a new forum would get all kind of threads asking about support/problems and nobody would answer/be able to answer unless engine devs also post there. (unlikely)
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Re: Give BA its own site?
Touche sir lol. But regardless,Licho wrote:XTA is older :)
XTA= 35 yr old living in moms basement
BA = 18 getting ready to go off to college
lol
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Re: Give BA its own site?
True. Very true. Well for starters why has no one written a unit guide? Ill make tutorials once I know the game mechanics better myself.knorke wrote:That is where all sites beside springrts.com fail. Not enough players posting. There are already numerous dead spring community sites.in order to get off the ground, a group of players would have to commit to keep it alive and keep feeding the fire
Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah.
Second point is, a new forum would get all kind of threads asking about support/problems and nobody would answer/be able to answer unless engine devs also post there. (unlikely)
Re: Give BA its own site?
gundam, s44 and swiw are older than ba... just sayin.
lol outside of all the issues with damage classes and balance through obscurity? Or uneducated opinions of those who try to assign roles in the ridiculous balance scheme? Oh I guess no reason in particular.why has no one written a unit guide?
Re: Give BA its own site?
AF wrote:I believe this post would be my 6th attempt to offer such a siteNiobium wrote:Definitely a good idea that the BA team would support, but no-one with the necessary skills/hosting has stepped up.
Last edited by AF on 25 Apr 2011, 19:52, edited 1 time in total.
Re: Give BA its own site?
knorke wrote:Hosting and making pretty layouts is not the problem.
Re: Give BA its own site?
This is correct, I'm sure quite a few people here would be willing to host a website but no-one has volunteered to write/collate the various guides and information into something consistent and professional.knorke wrote: Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah.
In addition to unit guides there's also a need for some of the basics:
- An introduction to what the game is, suitable for potential new players, possibly with screenshots/video.
- A guide for the process of installing -> logging in / using the lobby -> finding a battle -> playing.
- An explanation of the base mechanics in the game like the resource system, building structures/units etc.
- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
Re: Give BA its own site?
Sounds like a good idea. Can it have its own sever too? maybe even its own engine?
Last edited by bobthedinosaur on 27 Apr 2011, 04:07, edited 1 time in total.
Re: Give BA its own site?
certainly good idea, but I think it needs to use the same database server to link to the logged in user.
So it could even adjust its tips / appearance to the players rank/experience, and to place comments.
And it should contain an area when you can get unitDef info which uses the lua files to get its info from.
I just talked with Niobium at mumble and he said that it should be not too hard to transform/convert/import the lua to JSON (JavaScript Object Notation). This way it will be always up-to-date.
Niobium also preferred a widget that does show unit definitions ingame. Or even better that the engine should maybe render some html/css stuff so we have it availible both on the web and ingame with the same familiar layout.
What 'we' further as webdevelopers would like is an easy way to make a plain screenshot of all unit models without rendering them in an enviroment (map)
And this could probably be used for other purposes aswell. (GUI stuff)
So it could even adjust its tips / appearance to the players rank/experience, and to place comments.
And it should contain an area when you can get unitDef info which uses the lua files to get its info from.
I just talked with Niobium at mumble and he said that it should be not too hard to transform/convert/import the lua to JSON (JavaScript Object Notation). This way it will be always up-to-date.
Niobium also preferred a widget that does show unit definitions ingame. Or even better that the engine should maybe render some html/css stuff so we have it availible both on the web and ingame with the same familiar layout.
What 'we' further as webdevelopers would like is an easy way to make a plain screenshot of all unit models without rendering them in an enviroment (map)
And this could probably be used for other purposes aswell. (GUI stuff)
Re: Give BA its own site?
http://www.springinfo.info/category/new ... ihilation/Niobium wrote:This is correct, I'm sure quite a few people here would be willing to host a website but no-one has volunteered to write/collate the various guides and information into something consistent and professional.knorke wrote: Hosting and making pretty layouts is not the problem. Content for the site is the problem. ie for BA a unit guide, tutorials, but nobody makes them so yeah.
In addition to unit guides there's also a need for some of the basics:
There's quite a bit more work in it than just copy-pasting random unit guides onto a website, to get something decent at least.
- An introduction to what the game is, suitable for potential new players, possibly with screenshots/video.
- A guide for the process of installing -> logging in / using the lobby -> finding a battle -> playing.
- An explanation of the base mechanics in the game like the resource system, building structures/units etc.
I wrote most of these a while back. They're a bit messy and dead looking at them now but I'm sure I could do a much better job of them now.