Unit explosion ignores impulsefactor

Unit explosion ignores impulsefactor

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Unit explosion ignores impulsefactor

Post by Caydr »

My crawling bombs throw a commander just as far regardless of whether their impulsefactor is set to 0.0000000000001 or 55. Seems that when it's a unit's explosion, impulsefactor is ignored.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

try minus impulse factors...maybe if you set it minus low enough you get implosion bombs :o lol
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The velocity tage might be what you're wanting to change, I had my bounce mine have a small impulse factor and a huge velocity value, and it sent most lvl 1 units offmap on detonation
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Really?? That's weird as hell. All that should need changing is the impulsefactor...
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