Newbie looking for OTA spring

Newbie looking for OTA spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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orange76
Posts: 2
Joined: 01 Apr 2011, 05:25

Newbie looking for OTA spring

Post by orange76 »

Hey everyone,

Can't believe i spent this many years finding SPRING :(

I'm looking for a Spring game that complies completely with all of the OTA rules and constraints.
Eg:
-same units with original unit models from OTA (even if they look bad in Spring)
-same turn rates, firing ranges, and accuracy etc of units.
-same currency and time constraints etc.

SO far XTA looks the most like this?
BA also looks good but it looks like its gone down its own path in terms of currency and unit "performance".

Any help much appreciated, in the mean time ill be downloading XTA :)

Edit:
Oh and i didn't want to have to import all the original OTA units and "performance" data if i don't have to. (but i might, and then i might start remodelling/improving the OTA units that i like)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Newbie looking for OTA spring

Post by Forboding Angel »

The only thing that comes even remotely close to what you want is hardcore annihilation.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Newbie looking for OTA spring

Post by knorke »

http://springfiles.com/spring/games/har ... nihilation
dont know if it works in current spring and never played it.

There are 4 major -more or less -TA based games that are still played online:
XTA
BA
Tech Annihilation
NOTA

in order of closeness to TA.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Newbie looking for OTA spring

Post by SirArtturi »

BOTA could be right choice for you. Though you may have to play it in singleplayer because lack of players...
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Newbie looking for OTA spring

Post by Wombat »

bota is the one that reminds ota most currently i think. it got few players either.
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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Re: Newbie looking for OTA spring

Post by Aether_0001 »

I did have a mod from somewhere that was actually legit OTA imported into spring, except it never got updated and now won't run on the engine. I also deleted it, but I think it's called "Classical TA" or something like that.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Newbie looking for OTA spring

Post by Forboding Angel »

modinfo.tdf

Yar, I'm pretty sure it doesn't work with current spring.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Newbie looking for OTA spring

Post by Pxtl »

Aether_0001 wrote:I did have a mod from somewhere that was actually legit OTA imported into spring, except it never got updated and now won't run on the engine. I also deleted it, but I think it's called "Classical TA" or something like that.
Classic TA was the basis for Hardcore Annihilation. HA was basically a bugfix-release of CTA. And no, I haven't updated HA to run on the new Spring - it still uses Modinfo.tdf.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Newbie looking for OTA spring

Post by smoth »

spring cannot does not perfectly emulate the way TA is. There are many subtle differences that are luckily left unresolved. You want TA go play TA. You want something TA-ish play BA.

You want TA like all cool, 3d updated looking awesome. That isn't happening. The engine can only do so much with that ugly assed content and the true 3d cameras and things only help to further illustrated how very dated the models are.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Newbie looking for OTA spring

Post by Wombat »

smoth wrote:spring cannot does not perfectly emulate the way TA is. There are many subtle differences that are luckily left unresolved.
huh? like what? pure curiosity.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Newbie looking for OTA spring

Post by smoth »

Here is a not so subtle one. Units cannot fire through each other.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Newbie looking for OTA spring

Post by Wombat »

in SA units fire through everything.
Fire through friendly - All turrets and units fire through friendly units and turrets(friendly means your own).
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Newbie looking for OTA spring

Post by smoth »

Wombat wrote:in SA units fire through everything.
Fire through friendly - All turrets and units fire through friendly units and turrets(friendly means your own).
*yawn* nope, that tag does not work for all weapons..
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Newbie looking for OTA spring

Post by SinbadEV »

There's always TA3D for the hardest of core.

http://www.ta3d.org/home-en.php

But I'd definitely recommend just getting used to the new stuff...
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Newbie looking for OTA spring

Post by Wombat »

hmm rly? i was sure every weapon fire through other units.

send me pm with all these things if u dont mind, im somehow seriously curious :D

---
btw, lolfact about ta3d
TA3D (1 Viewing)
TA3D: Probably better than Spring.
made me lol
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Newbie looking for OTA spring

Post by Pxtl »

smoth wrote:
Wombat wrote:in SA units fire through everything.
Fire through friendly - All turrets and units fire through friendly units and turrets(friendly means your own).
*yawn* nope, that tag does not work for all weapons..
What doesn't it work with? I thought they corrected the beamlasers and lightning failure of that tag. Either way, HA doesn't use beamlasers or lightning (pew-pews work more like OTA lightning anyways).

But yes, the aircraft behavior is completely different, for example.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Newbie looking for OTA spring

Post by Wombat »

durrr, i got CRAZY idea. lets make TA game !

Sinbad needs to make some plan now.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Newbie looking for OTA spring

Post by Forboding Angel »

smoth wrote:
Wombat wrote:in SA units fire through everything.
Fire through friendly - All turrets and units fire through friendly units and turrets(friendly means your own).
*yawn* nope, that tag does not work for all weapons..
It does now. It has ever since I raised a giant stink about it (Basically I reported the bug, then they didn't fix it by the next version and I raeged and it got fixed).

But in BA no units can fire through one another. Acceleration and braking are handled entirely differently as well as turning and various other things, as a result, you cannot just plop shit form ta into spring and expect it to work. If you want that, go download TA3d.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Newbie looking for OTA spring

Post by smoth »

Wombat wrote:hmm rly? i was sure every weapon fire through other units.

send me pm with all these things if u dont mind, im somehow seriously curious :D
I don't want to sit down and write all that out for people's idle curiosity. I am not sinbad, I actually have stuff to do.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Newbie looking for OTA spring

Post by Wombat »

aww :(
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