Space Bugs Collaboration - Page 7

Space Bugs Collaboration

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur » 17 Mar 2011, 18:46

meat lung

Image

my first attempt at organics. its pretty hard.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Space Bugs Collaboration

Post by rattle » 17 Mar 2011, 22:13

smokers meat l(o)ung(e)
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Space Bugs Collaboration

Post by Neddie » 18 Mar 2011, 01:26

A new adult feature coming from KP Studios.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT » 18 Mar 2011, 13:06

great work bob, you can almost touch it- and imagining the result, lose the urge to touch anything organic again.

Tell your masters at the FDA they won - i quit smokin.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Space Bugs Collaboration

Post by SinbadEV » 25 Mar 2011, 13:22

KDR_11k wrote:Made this thing for you:
[img]http://kdr_11k.from-hell.net/chicken4%20copy.jpg[/img]

It's a melee unit.

Did this KDR_11 Bug ever get used for anything... is it the model for chickens?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Space Bugs Collaboration

Post by Wombat » 25 Mar 2011, 13:30

since a long time. annoying bastards :<
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SinbadEV
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Re: Space Bugs Collaboration

Post by SinbadEV » 25 Mar 2011, 13:32

Wombat wrote:since a long time. annoying bastards :<
It's a sad trip down memory lane to search for the term "fantasy" in posts by "SinbadEV"...
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Space Bugs Collaboration

Post by Wombat » 30 Mar 2011, 16:40

can i haz all bugs made so far in 1 file ??
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Forboding Angel
Evolution RTS Developer
Posts: 14599
Joined: 17 Nov 2005, 02:43

Re: Space Bugs Collaboration

Post by Forboding Angel » 02 Apr 2011, 09:08

SinbadEV wrote:
KDR_11k wrote:Made this thing for you:
[img]http://kdr_11k.from-hell.net/chicken4%20copy.jpg[/img]

It's a melee unit.

Did this KDR_11 Bug ever get used for anything... is it the model for chickens?
It's a zergling.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Space Bugs Collaboration

Post by knorke » 02 Apr 2011, 11:42

i always felt like that chicken was missing eyes:
Image
generally eyes and feelers/antenna are best part of monsters, every monster needs lots of them.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT » 02 Apr 2011, 12:33

Alien has none, and yo dawg, we put a mouth inside a mouth, so it can tear while it rips apart. Best aliens are those that let your imagination glideoff.
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rattle
Damned Developer
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Re: Space Bugs Collaboration

Post by rattle » 02 Apr 2011, 22:28

KDR's model got butchered several times by certain people... if anyone happens to be interested in using the model I've doen a PSD to allow simple recolors through color pickers
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Space Bugs Collaboration

Post by smoth » 19 Jul 2014, 22:14

Forboding Angel wrote:Image
what happened to these guys? did the evaporate into the nether?
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur » 20 Jul 2014, 07:23

I don't know was some one collecting the results and keeping them backed up? Would be nice to make a quick space marine vs hordes of aliens game.
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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Space Bugs Collaboration

Post by azaremoth » 23 Mar 2015, 22:26

Space bugs, roughly inspired by Aranhas. They will be included in next "the cursed" release as neutral (aggressive) critters.

Image
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gajop
Moderator
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Joined: 05 Aug 2009, 20:42

Re: Space Bugs Collaboration

Post by gajop » 23 Mar 2015, 22:28

Those look pretty awesome
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PicassoCT
Journeywar Developer & Mapper
Posts: 10235
Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT » 24 Mar 2015, 09:33

The typical high quality be Cursed - how can anyone of use normals do this in our game, without getting a "well everything looks shite, except for the bugs, reply!"

But on the other hand, might be worth it.
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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Space Bugs Collaboration

Post by azaremoth » 24 Mar 2015, 22:50

That should be a motivation to have all other models in those project living up to the cursed graphical standards :wink:
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Space Bugs Collaboration

Post by bobthedinosaur » 30 Mar 2015, 05:54

well the older models might be lost. I dont even know who still has them unfortunately, and all of the older models where done by multiple artists so of course they are not going to match the curse bugs. alltho those are pretty good looking models. good job on them
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: Space Bugs Collaboration

Post by code_man » 15 Apr 2015, 00:39

Creepy critters, cant wait to bust them.

Great job on cursed btw.
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