How is that different to the complaints against chili?SpliFF wrote:I get the feeling there's an awful lot of complaints based on misinformation and/or generalisations about "things" without examining the facts. I'm going to try again to clear some of that up.
If I would react this way every time ppl say wrong things about chili, I would be in a funny farm.SpliFF wrote:I only ever put this forward as a feature request. Since it's clear no other devs are keen to develop it I have only 2 options: forget about it or do it myself. I *MAY* do it myself. If that happens, as with the assimp project, it will happen in an independent development branch. It would ONLY be merged with Spring if the consensus was there but at least that consensus would be based on solid evidence rather than the half-arsed and outright false evidence being presented in this thread.
In short, if people feel the need to object then do it based on reality not some fucking fantasies put forward by people with no goddamn clue of how librocket works.
And still it has to be CODED, the Kong game you mentioned uses neither Lua nor is it opensource! You would have to pass down the keyboard/mouse events, you have to write a Lua DOM, you would have to write the Lua userdata objects, you would have to integrate Lua in librocket itself, ...SpliFF wrote:To complain about librocket you have to understand it. To reiterate, Librocket is a UI middleware that uses a subset of HTML/CSS and Python script for the interactive aspects. According to the librocket authors the Python scripting was designed to be interchangeable with other languages - ie, Lua, C++ or Javascript for example.
Erm chili is not a mishmash of these! If you want that ppl talk professional with you stop using pejorative languages against their work just to fortify your opinion!SpliFF wrote:With Chili it's a sort of mish-mash of object creation, function calls, function parameters and scripting.
Erm I am not a random guy coding his first GUI framework. I coded and worked with a lot frameworks and use _standard_ skin formats!SpliFF wrote:Some people here are saying that is true of Chili. It is not. There is a considerable amount of work between the Photoshop stage and the UI that the examples given completely gloss over. This stage is provided by HTML/CSS in librocket without any need to code Lua.
If you want that jK works on more `visual` things, then you have to _help_ him with the crap he is doing right now.SpliFF wrote:D.) Would likely lack features due to jK's time constraints and priorities versus those of the librocket team.
I spend much time on bugs and cleanups, quite simple but very annoying things. So I had to fix the crashhandler a second time (yeah, we got a linux watchdog now but it is nothing I really really wanted to add) and yeah it is still not fully functional (e.g. it doesn't print a stacktraces for div-by-zeros). I didn't wanted to rewrite half of the sound interface structure to fix the soundvol bug, I didn't wanted to rewrite half of lualobby just because the implementation sucked, I didn't wanted write a new widgetHandler (there should many ppl in the community able to do so!), ...
All these things are small things but eat time I can't spend on the things I really want to do (Chili, new terrain rendering, new model rendering, OpenGL3/4 features, ...).
I already noted in a meeting we need a special forum with such small thingies, so new devs have starting projects and could support the devs. But hey I am just a random guy talking out of his such crazy mind ...