http://techdraginfo.blogspot.com/2011/0 ... asses.html
You can probably find more info around teh web but I have wanted these type of thing since before I read "Snow Crash" and have "NEEDED" them since.
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Yes... but you needed a large cardboard box, a bicycle helmet and some duct tape to make the Virtual Boy a head-mounted display...zwzsg wrote:It's 1995 all over again!
I think high def cameras and displays with a under 2ms delay and a "dynamic focus layer"* would be sufficient replacement for that...Pxtl wrote:Really, VR won't see decent adoption until companies can make a *good* set of VR glasses for a similar price to a decent monitor.
Either way, I'm not really interested until we can get alpha-transparency to the outside world (and not just with cameras on the other side, but true transparent HUD) and so we can have some seriously hardcore Augmented Reality gaming.
3D HD TV price: Approx 1500Gota wrote:It cant cost as much as a tv...It has ot cost less cause Only one person can use it at a time...
Circular Polarized Glasses: $5SinbadEV wrote: 3D HD TV price: Approx 1500
3D HD Shutter Glasses price: Approx 150 per person
The monitor is just as bright as a regular monitor. The filters don't appear to darken it at all. While wearing the glasses your vision darkens things slightly (compare to shutter glasses which darken by exactly 50%).Pxtl wrote:I didnt' know circular-polarized monitors existed. I always though shutterglasses were a hideous hack. I guess the advantage is that you can turn off the shutter-glasses and you still have a hyper-fast monitor, meanwhile a circular-polarized monitor is stuck being circular-polarized - you can turn off the 3D, but you can't turn off the filters eating up a lot of the light.