you must return from AimWeapon1 before the animation. (like in first line)But when I run it only the animation runs, no bullet is fire and no damage done.
well, kind of. beside the problem that the unit does not "know" what weapon is active and thus does not move into range with different ranged weapon.Yours work perfectly?
To make sure the CallCOBScript part works put an Echo in the COB (if thats possible) or use the Activate/Deactivate callins for testing with the on/off button.