Mutator naming

Mutator naming

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Mutator naming

Post by SpliFF »

I'm working on a Lua AI for Spring 1944 and for convenience I want to do it as a mutator during testing. I'm a little unclear on the correct naming convention though. This is the official Spring 1944:

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		name						=	"Spring: 1944 v1.5 Operation Market Garden",
		shortName				= "S44",
		game						= "Spring 1944",
		shortGame				= "S44",
		mutator					= "Official",
		description			=	"Epic World War II RTS!",
		url							=	"http://www.spring1944.net/",
		modtype					=	"1",
Now say I want

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		name						=	"Spring: 1944 v1.5 with Enigma AI",
		shortName				= "S44-Enigma",
		modtype				= 1,
		version				= '1 (S44 v15)',
What would be the correct values for game, shortGame, mutator and depends?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Mutator naming

Post by SpikedHelmet »

Here is the modinfo from an internal mutator of S44:

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local modinfo = {
		name					=	"Spring: 1944 Tactics (Baseless) Mode $VERSION",
		shortName				= "S44",
		game					= "Spring 1944",
		shortGame				= "S44",
		mutator					= "Official",
		description				=	"Epic World War II RTS with no Bases!",
		url						=	"http://www.spring1944.net/",
		modtype					=	"1",
		depend					=	{"Spring: 1944 $VERSION"},
}

return modinfo
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