3 New Test maps! Please give feed back on playability (ignoring crappy texture jobs) These are my 1st 3 maps to be released.
ALSO: Sorry for the crappy hosting site, but its 4 AM and spring files takes 10 minutes to load.
I think you fucked something up during compile/packing because the minimap is all messed up and on zooming out makes maptextures look strange. That plus crappy texture (i know, ignore) makes it a bit hard to judge layout because it is disattracting.
Anyways, always looking for small maps with interessting layout for springtanks, so of course tested those. Used SK mudhole as testmap for modding during last hour or so.
That is also the map layout I liked best, the others not so much.
Hive's layout is quite complex and confusing but maybe thats texture.
Height differences on SK Hive and SK Doom also seemed quite huge to me.
On mudhole, the middle path between start areas is really short compared to the longer side paths. Depending on the game, it might just be lane pushing there. Maybe change the 2 grey squares in middle to ramps that lead to the green L shaped areas.
Or it would be good to to have a middle hole in the grey ] [ shaped walls and then connect brown and green with a ramp there.
So it is possible to switch paths and the map is less like "parellel paths with no connection." If there was this connection between middle and side paths, it might be more interessting. Maybe do it on one side only?
Generally noticed Hive & Mudhole are pretty symmetric except for minor details. I think one axis of symmetry is enough.
It would also be cool to have some non 90┬░ angles or just some "bumpy sand area" just to break up things a little.
I cant wait to see you making heightmaps out of splines- and gradient texturemaps... - and then add bump. Mapmethod is superior (only Behesplat caught up)