I am presenting my presence!
This could be your AI:

Do bitches not yet know about mah tanks?
Basically I was thinking it works like this:
I tell you stuff you need to know about the game so you can make your AI work.
How it will not work:
You tell me stuff about your AI so I can make it work.
I will:
-include any LuaAI somebody might make into Spring Tanks
-might change the Lua stuff somewhat, so it is easier for your AI to play. Not sure what that would be, ie adding some SendToAi (some info) lines in a gadget or something, you tell me? (But will not clutter everything with a million files and changes.)
-try to answer any questions.
Keep in mind:
-Game will change.
-Will not debug, config or compile your stuff unless it is SUPER easy
-I only have windows so AI should run on that
-Might make/decide on some standard maps with fixed start positions (so AIs can include waypoint files or w/e)
-No "bawwbaw I made you AI and wasted so much time"-drama
-like for real, no drama.
-it is ok if the AI cheats (mine uses global los too)
-unzip the .sdz to look at stuff, there is no svn (do not want)
Still interessted?
--lol info--
Internal unit names:
tpbase - the ice cone shaped base
tpflag - the flag (orly)
tplegocar - the small "Blitz" car
tptaktak - the light "TakTak" tank
tpthulsa - the big "Thulsa" tank
Flags are carried by being transported.
So you can check if a unit carries a flag by checking if it transportes a "tpflag" unit. If the unit lost the flag but, that is because it scored and the flag was returned to base.
Beside dying, that is the only way to lose a flag.
blublub looking forward to your application please attach no erotic pictures.