Toggleable Full LoS

Toggleable Full LoS

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Toggleable Full LoS

Post by CarRepairer »

Now that Spring gives us more power over starting and win conditions, some games are using rounds where a team might lose its units but they get respawned in the next "round" of battle. bobthedinosaur is working on such a game. We're trying ugly hacks to allow dead teams to view the battlefield while they wait for the next round. Since there's already a cheat in place to give full LoS, could this be further applied to a luarules function so that we could turn it off and on at will, for a given allyteam?

Thanks.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Toggleable Full LoS

Post by smoth »

I though this change has not come yet?
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Toggleable Full LoS

Post by bobthedinosaur »

yees. this would be very nice.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Toggleable Full LoS

Post by FLOZi »

Ok so it isn't quite what you are asking for, (which is a reasonable and agreeable request, +1), but this fellow named CarRepairer (you may know of him?) had an idea 2 years ago:

http://springrts.com/phpbb/viewtopic.ph ... sk#p331727

:wink:
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Toggleable Full LoS

Post by Pxtl »

If it weren't for the globallos command and spectators and stuff, I'd think this was hard to do.... but it has already been done. Repeatedly. So really, all that should be needed is to allow a lua gadget to execute globallos.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Toggleable Full LoS

Post by knorke »

the /globallos cheat is for all teams, so you would need something like globallos <teamids>
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Toggleable Full LoS

Post by bobthedinosaur »

would a lua activated sync globallos per player be hard to put into the engine?
Post Reply

Return to “Feature Requests”