Now that Spring gives us more power over starting and win conditions, some games are using rounds where a team might lose its units but they get respawned in the next "round" of battle. bobthedinosaur is working on such a game. We're trying ugly hacks to allow dead teams to view the battlefield while they wait for the next round. Since there's already a cheat in place to give full LoS, could this be further applied to a luarules function so that we could turn it off and on at will, for a given allyteam?
Thanks.
Toggleable Full LoS
Moderator: Moderators
Re: Toggleable Full LoS
I though this change has not come yet?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Toggleable Full LoS
yees. this would be very nice.
Re: Toggleable Full LoS
Ok so it isn't quite what you are asking for, (which is a reasonable and agreeable request, +1), but this fellow named CarRepairer (you may know of him?) had an idea 2 years ago:
http://springrts.com/phpbb/viewtopic.ph ... sk#p331727

http://springrts.com/phpbb/viewtopic.ph ... sk#p331727

Re: Toggleable Full LoS
If it weren't for the globallos command and spectators and stuff, I'd think this was hard to do.... but it has already been done. Repeatedly. So really, all that should be needed is to allow a lua gadget to execute globallos.
Re: Toggleable Full LoS
the /globallos cheat is for all teams, so you would need something like globallos <teamids>
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Toggleable Full LoS
would a lua activated sync globallos per player be hard to put into the engine?