Unit Behavioural AI
Moderators: hoijui, Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Unit Behavioural AI
Possible? To what extent? Is it possible for a unit to automatically look for the closest avialable repairing unit (constr?) when below a certain health? And for that constr to heal it automatically when it arrives? Is it possible to script in ammunition and have a unit retreat, head for supplies, and then return to where it was? You know, behavioural, semi-radiant AI.
funnily enough I coded the stuff in NTAI to make repairing nearby units an idle unti behaviour. Units in the next version will also reclaim features around the base as a last resort, resurrect, etc.... Infact I have a heck of a lot of potential for coding unit behaviours easily atm.
Of course everything would need to be done through a groupAI or a helper GlobalAI, but the lobby and mdos dotn support helper globalAI's, which are really what is needed if you want to sue GroupAI type abilities in mods such as extra unit behaviours etc
Of course everything would need to be done through a groupAI or a helper GlobalAI, but the lobby and mdos dotn support helper globalAI's, which are really what is needed if you want to sue GroupAI type abilities in mods such as extra unit behaviours etc