Gota wrote:Maybe they will make combat controls better?
Mmh, morrowind melee was a joke. Oblivion was a bit better, but still worse than some decade old titles imo.
Morrowind had way better travel system though. I hope they bring back levitation, mark/recall and the pay-for-fast-travel. Or come up with something better...
Remember the Melee of Dark Messiah of Might and Magic. Was kick ass, but actually did not depend on the skillz you aquired in game, but on your hand/eye-coordination and shooterskillz in general. Loved that one, showed the world how its done.
If Bethesda just introduces some new stuff like a living economy and intelligent ai...
All they do every game is just new art....How about actual gameplay improvements for once...
Atmosphere was part of morrowinds greatness, yes. The various climates and types of ruins you could explore, all the difference cities and even the size of the world made it very unique and explorable. I felt VERY upset about how small oblivion was, And I was even more upset about the fast travel system in it.
Morrowind also had a better/longer main storyline and MUCH more to do, And it was not repetitive go into another blah world and do this, now do it 20 more times. Honestly, Oblivion was not even on the same level as morrowind.
The thing I was to see the most in Skyrim is a big varied environment to explore, more things to do, better atmosphere and better AI. I looked further into skyrim and looks as if bethesda will be addressing those issues. This game will beat the shit out of oblivion, but still wont be as good as morrowind.
Edit: Also I want the fast travel from anywhere to anywhere out, its game breaking.
Haha DMMM, that brings memories. I sometimes even loaded a save game just to play a nice battle scene again. Too bad the game was just a linear story, like reading a book. I dare not even think how a game with atmosphere and world like morrowind could be like with a truly fun combat system like DMMM.
morrowind combat was terrible, but almost everything else was great, especially with the correct mods. I loved blinging characters in morrowind- just SO many items, loot, gear, bling, skills, possible races and specialisations. I loved the music, the visuals and (once I got the various give your orders/draconis voice mods) my party.. man there was so little in that game I didnt love. just the combat, really.
morrowind feels adult, non linear. like, heres a world, now go out into it and try not to drown. oblivion felt linear and well trodden, like at any given moment of the game 14 yearold kids around the country have already been there and done that. oblivion decided we were not adult enough to handle complex spell effects and weapon stats. instead we a get a rating system- horay, a 5 sword, now I can chuck my 4 sword. jesus fucking christ. if the new one is like oblivion, my rageometer will hit 9000
The main thing that bothered me about Morrowind was that besides the "enemy" npc's wandering around, and the scripted events, the world was just... dead. Nobody went trading or hunting or anything that might actually make it seem like it was a world and not just a setting for me to complete tasks in.
I think Oblivion did throw in the odd guy roaming around killing animals because... well because he could... but otherwise it was just the same, except less interesting and more annoying (especially the way things scale to the player's level.)
If the games had a believable world, I would find them very enjoyable. If they had multiplayer in that world I'd probably have to set an alarm to remember food.
I do hope they increase the value of gemstones in skyrim, in oblivion i ignore things like "flawless rubies" simply because they're worthless :S
On a side note, in oblivion yesterday i found the "skyrim gauntlets" in a cave of vampires on a quest for azura, so how will this relate to the next game i wonder..
LameFox wrote:The main thing that bothered me about Morrowind was that besides the "enemy" npc's wandering around, and the scripted events, the world was just... dead. Nobody went trading or hunting or anything that might actually make it seem like it was a world and not just a setting for me to complete tasks in.
Yep,was always their problem...a dead scripted world.
LameFox wrote:If the games had a believable world, I would find them very enjoyable. If they had multiplayer in that world I'd probably have to set an alarm to remember food.
Yes in oblivion they computer generataed the countryside which made it samey and repetitive. In sykrim i believe they're doing it all by hand, developing the entire world by the human eye to be much more indepth and interesting.
I expect this to be one of the best game of... all time. Elder Scrolls done right with a new engine from bethesda. Also the first bethesda engine where everything doesn't look like it's made out of wax.
They're doing a great job on the art side, everything looks unique, we haven't seen a lot of animations but those look nice as well. It looks very close to a finished product, and they still have 9 months to finish it.