How to Remove Base Plates in 3DO models?
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- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
How to Remove Base Plates in 3DO models?
Can this be done in upspring without trashing the textures? How can you do this in 3DO builder?
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
You do still need a single polygon for the baseplate, it's part of the 3do format...
In any case, I assume you mean you have more than one. Only 3dobuilder 2.1 has the remove polygon tool (well, Upspring might, I honestly haven't been paying much attention to it lately :\). It's under "Advanced" then "Other" in the lower left corner, where the current face's texture display is. At least, I think it's "Advanced" and "Other." I do know it's the third tab, then the third sub-tab of that.
If 2.1 doesn't work for you and upspring lacks the feature currently, you're pretty much SOL. Try compatibility mode, try "Fix Corrupted textures," try not loading textures at all (by setting the TA dir to some dummy directory)... if none of that works for 2.1, you'll have to find someone who can use it.
In any case, I assume you mean you have more than one. Only 3dobuilder 2.1 has the remove polygon tool (well, Upspring might, I honestly haven't been paying much attention to it lately :\). It's under "Advanced" then "Other" in the lower left corner, where the current face's texture display is. At least, I think it's "Advanced" and "Other." I do know it's the third tab, then the third sub-tab of that.
If 2.1 doesn't work for you and upspring lacks the feature currently, you're pretty much SOL. Try compatibility mode, try "Fix Corrupted textures," try not loading textures at all (by setting the TA dir to some dummy directory)... if none of that works for 2.1, you'll have to find someone who can use it.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
Well, I could very well be using it wrong, I'm not clueful at this. But here's the thinh, a lot of Xect and Mynn models have an unattractive black square underneath them. What I did was cut the objects attached to this square, then delete the square, then paste the objects back. In Spring this gave me a functional model without the unattractive black base square, but texturized with the sheet of all textures in the directory.Zaphod wrote:In what way does upspring trash the textures?
I think I've done this with an earlier version of upspring without the texture problems. I could be wrong though.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I think the upspring problem is that it converts texture names with some weird name (character 1 on the ascii table I think), to weird-name + "00", because a lot of texture names need to have "00" appended to get them loaded. I'll fix this for a new upspring version (which will be 1.3) soon, there is a black model drawing bug on some PCs as well anyway...
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39