Code: Select all
setSFXoccupy(setSFXoccupy_argument)
{
terraintype = setSFXoccupy_argument;
if(terraintype == 2)
{
SET MAX_SPEED to [4];
speedMult = 4;
}
else
{
SET MAX_SPEED to [1.0];
speedMult = 2;
}
}
since I cannot embed flash here:
http://www.youtube.com/watch?v=BMDnNgYFm5g
Watch this video notice that when this unit is in water, it's max speed is higher and it can really truck it. This is now broken in spring, if you try the latest grts, the land and sea speed are the same for this unit. STRANGE. What is even stranger is that it seems to be linked to when you move a group in the water. Singular units(often) move correctly.
Any ideas? It may be a bug I just noticed as much of my work has not been on a per unit basis but I wanted to get a discussion about what is going on started so I can collect enough info to file a mantis report.