A big hole
Moderator: Moderators
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: A big hole
Super awesome. Thanks for the share.
Re: A big hole
That is so awesome. The link says that "A half-mile block of 40-story buildings could fit inside this lit stretch of Hang Son Doong" There's also a jungle in that cave. I bet there's all kinds of cool cave life in that jungle.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: A big hole
Cave maps? Can you darken the skybox to black and give some kind of illumination for units inside to still be playable. Maybe terrain at certain height could be blacked out to give a cross section appearance.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: A big hole
This is an idea I've had for a long time now. Unfortunately I've done little to realize it. Perhaps the night time thingy from... CA? could be a nice touch?bobthedinosaur wrote:Cave maps? Can you darken the skybox to black and give some kind of illumination for units inside to still be playable. Maybe terrain at certain height could be blacked out to give a cross section appearance.
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: A big hole
Wow the last image is the coolest, giant crystals of selenite!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: A big hole
Weren't there crystal maps in TA? Maybe I'm thinking of Mechwarrior 2.. Both were spectacular products of 20th century technology.
Re: A big hole
Those are some astounding pictures.