albator wrote:triton wrote:BADSD is the only thing which KEEP spring alive.
- You dont need 1000 hours of game to challenge true veterans when u play DSD. IMO, that is why most of the poeple here feel frustrated because they go beaten 'so easily' by "noob" (goldstar), even those 'vet' have 5 times more XP. Number of noob matters more than number of good players in DSD so team with a low rank standard deviation usually wins.
I mean what do you expect ? If you make DSD players play small team games CCR-like map, it will be 100 freewin in a row for the non DSD players (players who are here on this forom arguing on all that DSD8vs8 threads.) In thoes game vet really can win games alone.
Do you really think they will play 100 loose in a row for fun ?
this.
8v8 DSD is an environment where noobs dont get their asses handed to them.
usually they dont even notice their own fail.
they take a tech spot, go start their adv sol farm, and 20 mins later they die to that stumpie swarm in their base? well, the frontline players obviously fucked up this one.
they go front, start their HLT spammage and get owned by yet another stumpy swarm? again, the back players fucked up this one by not supporting the front enough.
DSD makes newbies feel good about themselves. if they win, its because they played well. if they lose, its not their fault. also they can do awesome stuff like pyro spam! (right into enemy porc.) or penetrator spam! (without tank support ofc.) or even build some awesome mechs and wreak havoc! (when the game is alrdy over.)
but, lol, DSD actually keeps this game alive. it is the part of the game thats most appealing to noobs. DSD used to be my fav map when i was new, and thats probably true for most DSD-haters in here as well. without DSD, our playerbase would dwindle imo.
Albator is right. put a noob into a ccr 2v2 and watch him suck and die in a matter of minutes. he will feel bad about himself. nobody likes a game that makes you feel bad about yourself.
this would be less of a problem if we had a solid matchmaking that would match up players of similar skill. but we dont have one, and i dont think this could even be done since the community is too small and the variance of skill levels is huge in here.
Nixa wrote:A ladder would be a terrible idea if you want to get players to play smaller games. People don't like getting beat on individually let alone having the beating recorded for everyone to see lol
LOL has a system where you can only see the records of players who perform above average. thats a good thing imo.
submarine wrote:Given a sufficient number of players in a team (on most maps > 5-6) teching up is the only possible strategy (except if the other team is pushing early in a coordinated effort, which will not happen in a random team on the typical 8vs8 players host)
ive been theoretizing about this a bit; this doesnt really add much to the discussion, but i will share my opinion about this anyway =) :
i think in a larger game, having 1 more techer then the enemy has will put you at a good advantage. having access to T2 tactics early on will lead to an advantage that is bigger then having that additional frontline player.
BUT having 2 more techers then the enemy has will lead to almost automatic defeat. having 2 less front players will cause the frontline to crumble before the techers will have any effect.
submarine wrote:Remove metal makers completely
Thumbs up. my thought since i played OTA twelve years ago.
submarine wrote:What do you guys think about it? If enough people like the idea maybe we could implement something similar as a mutator and test its impact on the game style.
i think the game alrdy offers the option to disable some units. maybe set up a host like that and see how it works out? imagine DSD with no mm. poeple actually fighting over m spots...
right now we have games with an abundance of m spots, which is mostly skirmishes which aim to disrupt enemy eco, and congested games in which... well you know how that plays out.
add the congested game with something to fight for... i bet it would be a constant, nerve-wrackingly micro-intense close combat in the middle of the map.
btw how do i make my signature work? i play BA under a different name ([LOeT]Bad), so maybe a few poeple would recognize me in this forum... i already found that "always show my signature" button, but it doesnt do anything for me.