OTAI 1.04
Moderators: hoijui, Moderators
Link for the non-telepaths
For those of you who aren't telepathic, the download page is here http://www.geocities.com/veylon_ii/TASpring/ =)
Munch
Munch
hm. first though it was broken because on 4skulls, the ai just used TONS of cpu and never does anything...
But on wideopencombat, it worked..
also, it was really cool to see the "learning" in action during the first game with card blank unit stats: after a sumo ran into the patrolling l1 stuff of another ai and wrecked havoc, the ai started building more sumos at once...
But on wideopencombat, it worked..
also, it was really cool to see the "learning" in action during the first game with card blank unit stats: after a sumo ran into the patrolling l1 stuff of another ai and wrecked havoc, the ai started building more sumos at once...
Big improvement
Hi There, just wanted to say that for me, this is a big improvement over the previous version. It used to always crash near the start of the game - now it doesn't crash until the end... the very end, when you click the Exit button (or if you hit shift-escape). In fact it crashes so late that you even get a useable replay file out of it! Still, it would be much nicer if it didn't cause a crash - I have to go do something else for a few minutes while my machine regains it's composure enough to let me quit spring manually.
One question - what are the markers which it draws on the map? (big vertical line with capital letter A on top)
Cheers
Munch
One question - what are the markers which it draws on the map? (big vertical line with capital letter A on top)
Cheers
Munch
OTAI v1.05
New version of OTAI (1.05):
- More aggressive attack AI
- Better Building & Factory placement
- Some better Mex placement
- Scouting now starts by looking at starting locations
Note: Mex system works poorly or not at all on OTA or metal maps. Use "normal" splotch maps like XantheTerra or Island Alpha.
Download from here (which munch was so clever to figure out).
IMSAbbel: Also crashes on metal maps. I'll fix one of these days...
munch: Sorry, but it still crashes. I'll fix this also... Try hitting escape right after it crashes. The crash window doesn't show but it should put the game out of it's misery, hopefully.
Slamoid: The water units should work. Try adding them to the Default.txt profile and see what happens. They'll probably get mixed with land units in the attack teams, though. Something to work on...
Tobi: Add away. I don't really understand what it is that you'll be doing, but I always like to support platform independence.
Argh: Yep, it works mostly even on mods I don't know anything about.
- More aggressive attack AI
- Better Building & Factory placement
- Some better Mex placement
- Scouting now starts by looking at starting locations
Note: Mex system works poorly or not at all on OTA or metal maps. Use "normal" splotch maps like XantheTerra or Island Alpha.
Download from here (which munch was so clever to figure out).
IMSAbbel: Also crashes on metal maps. I'll fix one of these days...
munch: Sorry, but it still crashes. I'll fix this also... Try hitting escape right after it crashes. The crash window doesn't show but it should put the game out of it's misery, hopefully.
Slamoid: The water units should work. Try adding them to the Default.txt profile and see what happens. They'll probably get mixed with land units in the attack teams, though. Something to work on...
Tobi: Add away. I don't really understand what it is that you'll be doing, but I always like to support platform independence.
Argh: Yep, it works mostly even on mods I don't know anything about.
I'm glad to see someone ahs committed themselves to releasing source with their releases even after promising todo so *hint hint*
edit::
edit::
This happened under NTAI 0.28.10 too, it's an engine bug.- Also Rare, but happens: Commander starts building something, comes under
attack, turns, then freezes up. The thing doesn't get built, but doesn't
disappear either, leaving commander stuck. (Engine Error?)
i ran a game with 3 otai's in w_crossroad map
it was fun , it still needs to be stronger and that heavy cpu problem happens.
allthough in the 100min game i did it had like total time together in about 1 min or 2.
It built krogs ! woot! lol .. (i wasnt really expecting that!)
however its base gets to closed and almoust unpassable.
But it sure is a nice ai
it was fun , it still needs to be stronger and that heavy cpu problem happens.
allthough in the 100min game i did it had like total time together in about 1 min or 2.
It built krogs ! woot! lol .. (i wasnt really expecting that!)
however its base gets to closed and almoust unpassable.
But it sure is a nice ai

Oh lol, ive remembered something very funny that happened and that us should fix it.
One of the con of the ai suddenly gets face to face to one of my con's building a llt all alone the 2, and the ai con starts help nanolating my con!!!!!
(he built my llt with together with my con.. )
LOOOLLL, oh boy that was funny

One of the con of the ai suddenly gets face to face to one of my con's building a llt all alone the 2, and the ai con starts help nanolating my con!!!!!
(he built my llt with together with my con.. )
LOOOLLL, oh boy that was funny

Testing against OTAI 1.05
Tryed playing against OTAI 1.05 using XTA V0.66 on Map EvergreenhavenV02. The game consisted of me against 2 OTAI. I was impressed with the AI and it's attacking and defense till 35 minutes in to the game and i begain getting terrible lag and sync errors to myself. Pausing the game did not correct the problem and I gave up after 50 minutes. The Memory usage of spring was at 200 to a max of 245.
I also tryed it with mod AASpring13 on two maps with it crashing on startup.
I will continue to try it on a few more maps.
I hope this help
I also tryed it with mod AASpring13 on two maps with it crashing on startup.
I will continue to try it on a few more maps.
I hope this help