so, lacking any current creative outlet and knowing that you people are creative I figured I'd present the CRAZY IDEA for your input.
This idea has 3 or 4 "levels of complexity" so this could take a while:
Level 1: "Free Open Source" Card Game
The basic idea is that Customizable Card Games (think both Magic the Gathering and Munchkin as part of the same category) are expensive for what they are (bits of paper) because they "represent" a whole bunch of work that some people have done (inventing rules, cards, creating art assets, rule-books, packaging, promotional campaigns etc.)... this is similar to "commercial" video games... so what if there was a "Spring" equivalent for card games? A "framework" of rules and mechanics that could be extended and used to implement card games... people could print off these cards or play the games with software implementations for no cost... and could even profit by printing these cards and selling them (GUN GPL).
Level 2: The System Authority and the Game Authorities
The problem with people making up there own games is that they have to convince other people to play by their rules... what I propose is a group of people who would take on the role of "authority" for the game, set up official rules and tournaments, websites and forums etc... then when people make up their own games using the "system" they would essentially be establishing themselves as "game" authorities.
Level 3: Flagship game and System Development
A system cannot be developed in a vacuum so a "flagship" game would need to be developed to get things under way... I have come up with a rough framework for how this game would work (though I think some of the drafts I built describing the game were lost with my last hard-drive)... but anyways... what I'm looking for is essentially interest in the idea of the idea.
While the final product will be "free", I'd like to keep the development in the "closed beta" model... I have a document I developed to present my idea to my first "team" that I can send to any interested parties but essentially the concept is (in my best attempt at "market speak"):
In this game the players represent the rulers of semi-autonomous fledgling settlements competing for the same piece of land and surrounding resources. Your Goal is to be the last city standing by eliminating or overwhelming your opponents.
Practically this game is similar to other card based strategy games. There is a deck of cards (in this case one you have chosen and built), you draw a hand of cards which represents actions and resources that you can bring into play. Unlike Collectible Card Games, every card in existence is available for you to use to build your deck, because of this, more powerful cards will be available for all players equally. To mitigate this a ÔÇ£Deck PointsÔÇØ system has been designed to allow you to ÔÇ£BuyÔÇØ cards into your deck, cards that would be ÔÇ£RarerÔÇØ in other CCG systems simple cost more ÔÇ£PointsÔÇØ than what would be considered ÔÇ£CommonÔÇØ in those other systems.
The game is centred around the idea that you are the person in charge of a city and you improve your city by creating and expanding ÔÇ£GuildsÔÇØ, which in turn allow you to perform actions and enlist combat units to eliminate you opponents' cities.