LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
using configuration source "C:\Users\Thomas Prewitt\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit (build 6000)
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+; 3517MB RAM, 7196MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Spring Engine\Spring\
Using read-only data directory: C:\Users\Thomas Prewitt\Documents\My Games\Spring\
Scanning: C:\Users\Thomas Prewitt\Documents\My Games\Spring\maps
Error opening C:\Users\Thomas Prewitt\Documents\My Games\Spring\maps\Metal-WasteLand.sdz
Unable to open archive: C:\Users\Thomas Prewitt\Documents\My Games\Spring\maps\Metal-WasteLand.sdz
Error opening C:\Users\Thomas Prewitt\Documents\My Games\Spring\maps\Shoretoshore-v2.sd7: Archive not found
Unable to open archive: C:\Users\Thomas Prewitt\Documents\My Games\Spring\maps\Shoretoshore-v2.sd7
Scanning: C:\Users\Thomas Prewitt\Documents\My Games\Spring\mods
Scanning: C:\Spring Engine\Spring\maps
Scanning: C:\Spring Engine\Spring\base
Scanning: C:\Spring Engine\Spring\games
Scanning: C:\Spring Engine\Spring\mods
Supported Video modes: 1280x1024, 1280x768, 1280x720, 1152x864, 1024x768, 960x600, 848x480, 800x600, 720x576, 720x480, 640x480
Video mode set to 1024x768/32bit (windowed)
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 2.1.2
[f=0000000] GL: NVIDIA Corporation
[f=0000000] GL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[f=0000000] GLSL: 1.20 NVIDIA via Cg compiler
[f=0000000] GLEW: 1.5.4
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Loading startscript from: C:\Spring Engine\Spring\\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: Port 8452
[f=0000000] [UDPListener] succesfully bound socket on port 8452
[f=0000000] Starting GameServer: 58 ms
[f=0000000] Starting demo recording
[f=0000000] Using map 2B4-Core-Proto-Planet
[f=0000000] Recording demo demos/20110211_035428_2B4-Core-Proto-Planet_0.82.7.sdf
[f=0000000] Using mod Tech Annihilation v2.01
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod archive tech_annihilation_v2.01.sd7
[f=0000000] Loading client data: 224 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 1 ms
[f=0000000] Camera and mouse: 193 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 1.470000
[f=0000000] Loading GameData Definitions: 1594 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 549 ms
[f=0000000] Number of damage types: 46
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] Could not load sound from def: lasbladehit
[f=0000000] [Sound] WAV file sounds/vpulsefire.wav has data length 291939 greater than actual data length 27624
[f=0000000] Could not load sound from def: canlite2
[f=0000000] Could not load sound from def: rockxpl3
[f=0000000] Could not load sound from def: armsml3
[f=0000000] Loading unit definitions
[f=0000000] WARNING: too many unit categories (32), skipping tll
[f=0000000] WARNING: too many unit categories (33), skipping ctrl_v
[f=0000000] WARNING: too many unit categories (34), skipping bomb
[f=0000000] WARNING: too many unit categories (35), skipping ctrl_w
[f=0000000] WARNING: too many unit categories (36), skipping ctrl_p
[f=0000000] [Sound] WAV file sounds/wearoff.wav has data length 291939 greater than actual data length 132294
[f=0000000] WARNING: too many unit categories (37), skipping constr
[f=0000000] WARNING: too many unit categories (38), skipping ctrl_b
[f=0000000] WARNING: too many unit categories (39), skipping notstructure
[f=0000000] WARNING: too many unit categories (40), skipping metal
[f=0000000] WARNING: too many unit categories (41), skipping stealth
[f=0000000] WARNING: too many unit categories (42), skipping energy
[f=0000000] WARNING: too many unit categories (43), skipping level1
[f=0000000] WARNING: too many unit categories (44), skipping extractor
[f=0000000] WARNING: too many unit categories (45), skipping ctrl_g
[f=0000000] WARNING: too many unit categories (46), skipping defensive
[f=0000000] WARNING: too many unit categories (47), skipping ctrl_r
[f=0000000] WARNING: too many unit categories (48), skipping sonar
[f=0000000] WARNING: too many unit categories (49), skipping repairpad
[f=0000000] WARNING: too many unit categories (50), skipping antisub
[f=0000000] WARNING: too many unit categories (51), skipping ctrl_n
[f=0000000] WARNING: too many unit categories (52), skipping torp
[f=0000000] Could not load sound from def: varmstop
[f=0000000] WARNING: too many unit categories (53), skipping kamikaze
[f=0000000] WARNING: too many unit categories (54), skipping storage
[f=0000000] Could not load sound from def: kbarmstp
[f=0000000] WARNING: too many unit categories (55), skipping ctrl_q
[f=0000000] WARNING: too many unit categories (56), skipping ctrl_l
[f=0000000] Could not load sound from def: hovmdof1
[f=0000000] Could not load sound from def: hovsmof2
[f=0000000] Could not load sound from def: hovmdof1
[f=0000000] Could not load sound from def: hovmdof1
[f=0000000] WARNING: too many unit categories (57), skipping ctrl_k
[f=0000000] WARNING: too many unit categories (58), skipping strategic
[f=0000000] WARNING: too many unit categories (59), skipping jam
[f=0000000] WARNING: too many unit categories (60), skipping ctrl_x
[f=0000000] Could not load sound from def: varmstop
[f=0000000] Could not load sound from def: kbarmstp
[f=0000000] Could not load sound from def: kbarmstp
[f=0000000] WARNING: too many unit categories (61), skipping tport
[f=0000000] Could not load sound from def: torpok1
[f=0000000] Could not load sound from def: torpsel1
[f=0000000] Could not load sound from def: watrjam1
[f=0000000] [Sound] WAV file sounds/tllwindsel.wav has data length 2094752116 greater than actual data length 32168
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 8df83e20
[f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[f=0000000] Loading .smt tile-file "maps/2B4-Core-Proto-Planet.smt"
[f=0000000] Loading 57656 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 20 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Loading console: 1 ms
[f=0000000] [Sound] Unable to open audio file: FailedCommand
[f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: Anti Stock <unit_antistock.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <init_game_spawn.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Tech Ladder <tech_ladder.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Slave JJ to JJ <jumpjet.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Tech Ladder <tech_ladder.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Slave JJ to JJ <jumpjet.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_attack_aoe.lua (duplicate name)
[f=0000000] Failed to load: gui_defenserange.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from user: Area Mex <cmd_area_mex.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Auto Reclaim/Heal/Assist <auto_reclaim_heal_assist.lua> ...
[f=0000000] Loading widget from user: Auto Skirm <unit_auto_skirm.lua> ...
[f=0000000] Loading widget from user: Auto Swarm <unit_auto_swarm.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Blast Radius <gui_blastradius.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from user: Build costs 1.02 <gui_build_costs.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from mod: Tech Annihilation Marker <unit_marker.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from user: Defense Range <gui_defenseRange.lua> ...
[f=0000000] <DefenseRange> Unsupported Game, shutting down...
[f=0000000] Loading widget from user: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from user: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Morph Indicator <gui_morph_indicator.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: Unit Stats <gui_unit_stats.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] Loading widget from mod: Jumjet GUI <gui_jumpjets.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: 8e07554d818ea9c07cab9f946ca0e9b4
[f=0000000] invalid added point: Start 1
[f=0000000] <SkirmishAI: KAIK 0.13 (team 0)>: KAIK 0.13 Unofficial (built Jan 7 2011) failed to initialize
[f=0000000] <SkirmishAI: KAIK 0.13 (team 0)>: not logging events
[f=0000000] <SkirmishAI: KAIK 0.13 (team 0)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
[f=0000005] Skirmish AI "Bot1" took over control of team 0
[f=0000442] Speed set to 1.1 [invalid]
[f=0000460] Speed set to 1.2 [invalid]
[f=0000463] Speed set to 1.3 [invalid]
[f=0000466] Speed set to 1.4 [invalid]
[f=0000469] Speed set to 1.5 [invalid]
[f=0000473] Speed set to 1.6 [invalid]
[f=0000475] Speed set to 1.7 [invalid]
[f=0000480] Speed set to 1.8 [invalid]
[f=0000484] Speed set to 1.9 [invalid]
[f=0000488] Speed set to 2.0 [invalid]
[f=0000492] Speed set to 2.2 [invalid]
[f=0000498] Speed set to 2.4 [invalid]
[f=0000501] Speed set to 2.6 [invalid]
[f=0000505] Speed set to 2.8 [invalid]
[f=0000509] Speed set to 3.0 [invalid]
[f=0004468] Spring 0.82.7.1 (0.82.7.1) has crashed.
[f=0004468] Exception: Access violation (0xc0000005)
[f=0004468] Exception Address: 0x68d9be26
[f=0004468] DLL information:
[f=0004468] 0x00400000 spring
[f=0004468] 0x76e60000 ntdll
[f=0004468] 0x767e0000 kernel32
[f=0004468] 0x10000000 DevIL
[f=0004468] 0x76ff0000 MSVCRT
[f=0004468] 0x76d10000 ADVAPI32
[f=0004468] 0x768c0000 RPCRT4
[f=0004468] 0x6da60000 GLU32
[f=0004468] 0x6d990000 OPENGL32
[f=0004468] 0x75910000 GDI32
[f=0004468] 0x75710000 USER32
[f=0004468] 0x6d8a0000 DDRAW
[f=0004468] 0x6eb50000 DCIMAN32
[f=0004468] 0x75960000 SETUPAPI
[f=0004468] 0x76dd0000 OLEAUT32
[f=0004468] 0x76990000 ole32
[f=0004468] 0x73070000 dwmapi
[f=0004468] 0x76fa0000 IMAGEHLP
[f=0004468] 0x6fbc0000 mingwm10
[f=0004468] 0x75c20000 SHELL32
[f=0004468] 0x75af0000 SHLWAPI
[f=0004468] 0x76b30000 WS2_32
[f=0004468] 0x76fd0000 NSI
[f=0004468] 0x61b80000 zlib1
[f=0004468] 0x70780000 vorbisfile
[f=0004468] 0x68140000 ogg
[f=0004468] 0x64cc0000 vorbis
[f=0004468] 0x6b600000 OpenAL32
[f=0004468] 0x740d0000 WINMM
[f=0004468] 0x74090000 OLEACC
[f=0004468] 0x66fc0000 freetype6
[f=0004468] 0x62aa0000 glew32
[f=0004468] 0x00360000 SDL
[f=0004468] 0x7c340000 MSVCR71
[f=0004468] 0x76f80000 IMM32
[f=0004468] 0x75b50000 MSCTF
[f=0004468] 0x76fe0000 LPK
[f=0004468] 0x757b0000 USP10
[f=0004468] 0x74390000 comctl32
[f=0004468] 0x6da90000 dsound
[f=0004468] 0x74a50000 POWRPROF
[f=0004468] 0x75880000 CLBCatQ
[f=0004468] 0x74800000 WINTRUST
[f=0004468] 0x75070000 CRYPT32
[f=0004468] 0x751c0000 MSASN1
[f=0004468] 0x755c0000 USERENV
[f=0004468] 0x755a0000 Secur32
[f=0004468] 0x69500000 nvoglv32
[f=0004468] 0x6dbf0000 DINPUT
[f=0004468] 0x745f0000 HID
[f=0004468] 0x748a0000 MMDevApi
[f=0004468] 0x73cf0000 audioses
[f=0004468] 0x73bf0000 audioeng
[f=0004468] 0x74a30000 AVRT
[f=0004468] 0x75700000 PSAPI
[f=0004468] 0x74d70000 mswsock
[f=0004468] 0x74e90000 wship6
[f=0004468] 0x74a40000 wshtcpip
[f=0004468] 0x61a40000 AIInterface
[f=0004468] 0x68d80000 SkirmishAI
[f=0004468] 0x71210000 dbghelp
[f=0004468] Stacktrace:
[f=0004468] (0) C:\Spring Engine\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0x18386) [0x68D9BE26]
[f=0004468] (1) C:\Spring Engine\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0x83787) [0x68E07227]
[f=0004468] (2) C:\Spring Engine\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(release+0x5f381) [0x68DE2E21]
[f=0004468] (3) C:\Spring Engine\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(handleEvent+0xda) [0x68D8349A]
[f=0004468] (4) C:\Spring Engine\Spring\spring.exe(skirmishAiCallback_Unit_CurrentCommand_getOptions+0x6606) [0x00A18C56]
[f=0004468] (5) C:\Spring Engine\Spring\spring.exe [0x009FC24C]
[f=0004468] (6) C:\Spring Engine\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x2f30) [0x00A27690]
[f=0004468] (7) C:\Spring Engine\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xde7c) [0x00A325DC]
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tech annihilation 2.01 crashes when enemy commander shoots
Moderator: Moderators
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- Posts: 44
- Joined: 27 Nov 2009, 03:22
tech annihilation 2.01 crashes when enemy commander shoots
I have everything updated, the newest version of the Spring Engine, the Lobby, and this mod. It runs fine until I send a unit to where the enemy is at, then crashes, every single time. I started a new game, send my commander straight to where the other commander was, the other commander turns to fire at mine, and it crashes.
Re: tech annihilation 2.01 crashes when enemy commander shoots
Does it crash if you don't run an AI for the enemy? Looks like KAIK is crashing and taking spring with it
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- Posts: 44
- Joined: 27 Nov 2009, 03:22
Re: tech annihilation 2.01 crashes when enemy commander shoots
Yep, that was it. I figured that out after I posted this, but my internet kicked out for awhile.
Someone deleted this please.
Someone deleted this please.