hang on finalizing?

hang on finalizing?

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

hang on finalizing?

Post by smoth »

A lot of people are getting this error apparently:
http://pastebin.com/3tBSqUp4

There is no crash log or whatever, sping just hangs for them at finalizing ... and screen goes white.

This is when starting any kind of game
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: hang on finalizing?

Post by zerver »

Mobile Intel(R) 4 Series Express Chipset Family

And I see no hang detection output. If you leave it for a minute, maybe you will get some more useful info.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: hang on finalizing?

Post by smoth »

This was before I had him disable hang detection.
http://pastebin.com/HxFu1UwP
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smoth
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Joined: 13 Jan 2005, 00:46

Re: hang on finalizing?

Post by smoth »

should be noted the guy can play starcraft 2 on this rig but not spring.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: hang on finalizing?

Post by jK »

offtopic:

Code: Select all

[f=0000000] 0x648b0000  rpchromebrowserrecordhelper
Anyone else fears that chrome is infiltrating other apps?
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: hang on finalizing?

Post by jK »

smoth wrote:should be noted the guy can play starcraft 2 on this rig but not spring.
PLEASE DON'T COME WITH THIS CRAP.
SPRING IS OPENGL AND STARCRAFT IS DX! DON'T BLAME US FOR SHITTY OPENGL DRIVERS BY INTEL & ATI!
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smoth
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Joined: 13 Jan 2005, 00:46

Re: hang on finalizing?

Post by smoth »

Not saying that at all. just wanted to say that it should at least have some power to it unlike the old onboard from back in the day
abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: hang on finalizing?

Post by abma »

after some investigation, it looks like rpchromebrowserrecordhelper.dll is from realplayer...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: hang on finalizing?

Post by smoth »

why would spring pick that up?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: hang on finalizing?

Post by abma »

this is the wrong point of view. the real player dll "attaches" to spring. ask microsoft/real why it is doing that.
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