ROBOTS!!!!!!!!!!!! - Page 2

ROBOTS!!!!!!!!!!!!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: ROBOTS!!!!!!!!!!!!

Post by FLOZi »

Idea ripped straight from MechWarrior: Living Legends mod for Crysis
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: ROBOTS!!!!!!!!!!!!

Post by bobthedinosaur »

that game will be mod-able right? so you can make it do what ever your want later on.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: ROBOTS!!!!!!!!!!!!

Post by KDR_11k »

SpikedHelmet wrote:9 - There will be no melee bullshit because giant 50 foot tall robots swinging giant 20 foot tall axes is fucking stupid I'm sorry.
But will there be death jumps?
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Blackdutchie
Posts: 71
Joined: 12 Mar 2009, 20:41

Re: ROBOTS!!!!!!!!!!!!

Post by Blackdutchie »

Will there be a tabbed contruction window, like ZK has?
In Zk it's not that practical, but with only 1 building you could have lt. mechs, medium mechs, heavy mechs, assault mechs, vehicles, aerotechs have their respective tabs, making it easy to pick what you want.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: ROBOTS!!!!!!!!!!!!

Post by SpikedHelmet »

- Because getting money for killing and damaging enemy units is pretty cool. One major reason is because it makes you think differently about protecting your units because you don't want to feed the enemy money.

-Variable speeds is easily done by giving different units different speeds. Presto, that fast little mech can run circles around that slow lumbering mech.

-Thanks for pointing that out blackdutchie, thats pretty much exactly what I want so I can split up stuff into their proper categories, ie vehicles, light, medium, heavy, assault and aero

-There probably won't be jumping on other Mechs to kill them, this isn't Super Mario.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: ROBOTS!!!!!!!!!!!!

Post by SpikedHelmet »

Okay, I made a channel, #battletech, that you can join to be a groupie or ask questions.

No Freeborns allowed though, sorry.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: ROBOTS!!!!!!!!!!!!

Post by Pxtl »

I'd like to see a game-mode centred around FFA. The best FFA games are ones that don't focus on eliminating players, but instead on claiming an objective and preventing the player who is leading achieving that objective (such that you can claim it yourself).

Maybe something as simple has KOTH using the fixed-income mode but with extra defenses on the dropship.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: ROBOTS!!!!!!!!!!!!

Post by SpikedHelmet »

Some images

Image

Image

Image

Obviously that Atlas wasn't made by me. ^_^
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: ROBOTS!!!!!!!!!!!!

Post by bobthedinosaur »

Should give it a slight reskin, with the whiter skull face, and more contrasting parts.

also..

I still vote for including
elementals and
Image for innersphere power armor (since there is Longinus variant with a mini gauss)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: ROBOTS!!!!!!!!!!!!

Post by FLOZi »

Awful NARC indicator:

Image

:wink:
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