ROBOTS!!!!!!!!!!!!
Moderator: Moderators
Re: ROBOTS!!!!!!!!!!!!
Idea ripped straight from MechWarrior: Living Legends mod for Crysis
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: ROBOTS!!!!!!!!!!!!
that game will be mod-able right? so you can make it do what ever your want later on.
Re: ROBOTS!!!!!!!!!!!!
But will there be death jumps?SpikedHelmet wrote:9 - There will be no melee bullshit because giant 50 foot tall robots swinging giant 20 foot tall axes is fucking stupid I'm sorry.
- Blackdutchie
- Posts: 71
- Joined: 12 Mar 2009, 20:41
Re: ROBOTS!!!!!!!!!!!!
Will there be a tabbed contruction window, like ZK has?
In Zk it's not that practical, but with only 1 building you could have lt. mechs, medium mechs, heavy mechs, assault mechs, vehicles, aerotechs have their respective tabs, making it easy to pick what you want.
In Zk it's not that practical, but with only 1 building you could have lt. mechs, medium mechs, heavy mechs, assault mechs, vehicles, aerotechs have their respective tabs, making it easy to pick what you want.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: ROBOTS!!!!!!!!!!!!
- Because getting money for killing and damaging enemy units is pretty cool. One major reason is because it makes you think differently about protecting your units because you don't want to feed the enemy money.
-Variable speeds is easily done by giving different units different speeds. Presto, that fast little mech can run circles around that slow lumbering mech.
-Thanks for pointing that out blackdutchie, thats pretty much exactly what I want so I can split up stuff into their proper categories, ie vehicles, light, medium, heavy, assault and aero
-There probably won't be jumping on other Mechs to kill them, this isn't Super Mario.
-Variable speeds is easily done by giving different units different speeds. Presto, that fast little mech can run circles around that slow lumbering mech.
-Thanks for pointing that out blackdutchie, thats pretty much exactly what I want so I can split up stuff into their proper categories, ie vehicles, light, medium, heavy, assault and aero
-There probably won't be jumping on other Mechs to kill them, this isn't Super Mario.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: ROBOTS!!!!!!!!!!!!
Okay, I made a channel, #battletech, that you can join to be a groupie or ask questions.
No Freeborns allowed though, sorry.
No Freeborns allowed though, sorry.
Re: ROBOTS!!!!!!!!!!!!
I'd like to see a game-mode centred around FFA. The best FFA games are ones that don't focus on eliminating players, but instead on claiming an objective and preventing the player who is leading achieving that objective (such that you can claim it yourself).
Maybe something as simple has KOTH using the fixed-income mode but with extra defenses on the dropship.
Maybe something as simple has KOTH using the fixed-income mode but with extra defenses on the dropship.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: ROBOTS!!!!!!!!!!!!
Some images



Obviously that Atlas wasn't made by me. ^_^



Obviously that Atlas wasn't made by me. ^_^
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: ROBOTS!!!!!!!!!!!!
Should give it a slight reskin, with the whiter skull face, and more contrasting parts.
also..
I still vote for including
elementals and
for innersphere power armor (since there is Longinus variant with a mini gauss)
also..
I still vote for including
elementals and

Re: ROBOTS!!!!!!!!!!!!
Awful NARC indicator:



