Crash with vtol unit?

Crash with vtol unit?

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Crash with vtol unit?

Post by bobthedinosaur »

Vtol unit takes off and about 1 second into horizontal flight crash:

Code: Select all

LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1)
Build date/time: Jan  8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
  Use "none" to disable the default log subsystems.
using configuration source "C:\Users\username\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
AMD Turion(tm) 64 X2 Mobile Technology TL-58; 1917MB RAM, 4087MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Users\scorpion\Documents\My Games\Spring\
Using read-only data directory: C:\Users\scorpion\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\scorpion\Documents\My Games\Spring\maps
Scanning: C:\Users\scorpion\Documents\My Games\Spring\mods
Scanning: C:\Users\scorpion\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\games
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Supported Video modes: 1280x800, 1280x768, 1280x600, 1024x768, 1024x600, 1024x480, 800x600, 800x480, 640x480
Video mode set to 1024x768/32bit (windowed)
[f=0000000] SDL:  1.2.10
[f=0000000] GL:   2.1.8545 Release
[f=0000000] GL:   ATI Technologies Inc.
[f=0000000] GL:   ATI Radeon X1200 Series 
[f=0000000] GLSL: 1.20
[f=0000000] GLEW: 1.5.4
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Loading startscript from: C:\Program Files\Spring\\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: Port 8452
[f=0000000] [UDPListener] succesfully bound socket on port 8452
[f=0000000] Starting GameServer: 16 ms
[f=0000000] Starting demo recording
[f=0000000] Using map Barren
[f=0000000] Recording demo demos/20110123_221345_Barren_0.82.7.sdf
[f=0000000] Using mod Contact SVN beta SVN
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Vendor:     OpenAL Community
[f=0000000] [Sound]   Version:    1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:   OpenAL Soft
[f=0000000] [Sound]   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]                   ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Available Devices:  
[f=0000000] [Sound]                       DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod archive contact.sdd
[f=0000000] Loading client data: 699 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 2 ms
[f=0000000] Camera and mouse: 96 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.104000
[f=0000000] Loading GameData Definitions: 127 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 79 ms
[f=0000000] Number of damage types: 10
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] Could not load sound from def: explode2
[f=0000000] Loading unit definitions
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 70fc65a6
[f=0000000] Loading .smt tile-file "maps/Barren.smt"
[f=0000000] Loading 5897 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 5 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Creating sky
[f=0000000] Loading console: 0 ms
[f=0000000] [Sound] Unable to open audio file: FailedCommand
[f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] gf1 = LuaRules/Gadgets/game_noptpshare.lua
[f=0000000] gf1 = LuaRules/Gadgets/game_roundcontrol.lua
[f=0000000] gf1 = LuaRules/Gadgets/game_smoke.lua
[f=0000000] gf1 = LuaRules/Gadgets/game_squadlimiter.lua
[f=0000000] gf1 = LuaRules/Gadgets/gfx_customunitshaders.lua
[f=0000000] gf1 = LuaRules/Gadgets/toggles.locals.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_ammo_refill.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_attributes.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_commandermode.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_fuel_refill.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_gaianeutral.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_morph.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_needpilot.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_returntogaia.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_script.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_sentryreload.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_tech_control.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_noptpshare.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_roundcontrol.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_smoke.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_squadlimiter.lua
[f=0000000] gf2 = LuaRules/Gadgets/gfx_customunitshaders.lua
[f=0000000] gf2 = LuaRules/Gadgets/toggles.locals.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_ammo_refill.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_attributes.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_commandermode.lua
[f=0000000] Comreturn set to
[f=0000000] 0
[f=0000000] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_fuel_refill.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_gaianeutral.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_morph.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_needpilot.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_returntogaia.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_script.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_sentryreload.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_tech_control.lua
[f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <unit_tech_control.lua>
[f=0000000] Loaded gadget:  Attributes          <unit_attributes.lua>
[f=0000000] Loaded gadget:  Ammo Refill         <unit_ammo_refill.lua>
[f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded gadget:  Fuel Refuel         <unit_fuel_refill.lua>
[f=0000000] Loaded gadget:  GaiaSetNeutral      <unit_gaianeutral.lua>
[f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded gadget:  Rearm Sentries      <unit_sentryreload.lua>
[f=0000000] Loaded gadget:  Round Control       <game_roundcontrol.lua>
[f=0000000] Loaded gadget:  Squad Limiters      <game_squadlimiter.lua>
[f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
[f=0000000] Loaded gadget:  commandermode       <unit_commandermode.lua>
[f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget:  No Player Sharing   <game_noptpshare.lua>
[f=0000000] Loaded gadget:  returnToGaia        <unit_returntogaia.lua>
[f=0000000] Loaded gadget:  toggles             <toggles.locals.lua>
[f=0000000] Loaded gadget:  Transport Immobilizer  <unit_needpilot.lua>
[f=0000000] Loaded gadget:  Smoke shells        <game_smoke.lua>
[f=0000000] LUARULES-DRAW  (GADGETS)
[f=0000000] gf1 = LuaRules/Gadgets/game_noptpshare.lua
[f=0000000] gf1 = LuaRules/Gadgets/game_roundcontrol.lua
[f=0000000] gf1 = LuaRules/Gadgets/game_smoke.lua
[f=0000000] gf1 = LuaRules/Gadgets/game_squadlimiter.lua
[f=0000000] gf1 = LuaRules/Gadgets/gfx_customunitshaders.lua
[f=0000000] gf1 = LuaRules/Gadgets/toggles.locals.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_ammo_refill.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_attributes.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_commandermode.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_fuel_refill.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_gaianeutral.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_morph.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_needpilot.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_returntogaia.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_script.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_sentryreload.lua
[f=0000000] gf1 = LuaRules/Gadgets/unit_tech_control.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_noptpshare.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_roundcontrol.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_smoke.lua
[f=0000000] gf2 = LuaRules/Gadgets/game_squadlimiter.lua
[f=0000000] gf2 = LuaRules/Gadgets/gfx_customunitshaders.lua
[f=0000000] gf2 = LuaRules/Gadgets/toggles.locals.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_ammo_refill.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_attributes.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_commandermode.lua
[f=0000000] Comreturn set to
[f=0000000] 0
[f=0000000] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_fuel_refill.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_gaianeutral.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_morph.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_needpilot.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_returntogaia.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_script.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_sentryreload.lua
[f=0000000] gf2 = LuaRules/Gadgets/unit_tech_control.lua
[f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <unit_tech_control.lua>
[f=0000000] Loaded gadget:  Attributes          <unit_attributes.lua>
[f=0000000] Loaded gadget:  Ammo Refill         <unit_ammo_refill.lua>
[f=0000000] Loaded gadget:  Fuel Refuel         <unit_fuel_refill.lua>
[f=0000000] Loaded gadget:  GaiaSetNeutral      <unit_gaianeutral.lua>
[f=0000000] Loaded gadget:  Rearm Sentries      <unit_sentryreload.lua>
[f=0000000] Loaded gadget:  Round Control       <game_roundcontrol.lua>
[f=0000000] Loaded gadget:  Squad Limiters      <game_squadlimiter.lua>
[f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
[f=0000000] Loaded gadget:  commandermode       <unit_commandermode.lua>
[f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget:  returnToGaia        <unit_returntogaia.lua>
[f=0000000] Loaded gadget:  Transport Immobilizer  <unit_needpilot.lua>
[f=0000000] LUARULES-DRAW  (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod:   HealthBarsBTS       <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod:   Hotkeys             <hotkeys.lua> ...
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Infantry Buttons    <gui_inf_autoselect.lua> ...
[f=0000000] Use ctrl + F11 to reposition GUI
[f=0000000] Loading widget from mod:   Auto Group Inf      <unit_inf_group.lua> ...
[f=0000000] Loading widget from mod:   Commander Zoom Mid Round  <gui_comzoommid.lua> ...
[f=0000000] Loading widget from mod:   Captured Transport Auto Loader  <unit_autoload.lua> ...
[f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod:   Start Point Remover  <init_start_point_remover.lua> ...
[f=0000000] Loading widget from mod:   Default Commands    <mouse_capturegaia.lua> ...
[f=0000000] Loading widget from mod:   noResBar            <noresbar.lua> ...
[f=0000000] Loading widget from mod:   Quick Unload        <cmd_quick_unload.lua> ...
[f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Connection attempt from invalid
[f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: 83fc3c4d99534115bd8a8cdf4b4826ae
[f=0000000] invalid added point: Start 1
[f=0000000] <SkirmishAI: RAI 0.601 (team 0)>: unknown unit type in use
[f=0000000] SCORE: (Alliance 1: 0) (Alliance 0: 0) 
[f=0000000] -- Round 1 --
[f=0000015] Skirmish AI "Bot1" took over control of team 0
[f=0000206] /cheat
[f=0000207] Cheating!
[f=0000397] /give redinf
[f=0000398] Giving 1 redinf to team 1
[f=0000664] Sound disabled
[f=0001188] /cheat
[f=0001189] No more cheating
[f=0001249] /cheat
[f=0001250] Cheating!
[f=0001538] /give vtoluav
[f=0001539] Giving 1 vtoluav to team 1
[f=0001782] /give vtolcrumis
[f=0001783] Giving 1 vtolcrumis to team 1
[f=0001962] Switching to Rotatable overhead camera
[f=0002080] invalid paused the game
[f=0002080] invalid unpaused the game
[f=0002114] invalid paused the game
[f=0002114] invalid unpaused the game
[f=0002148] invalid paused the game
[f=0002148] invalid unpaused the game
[f=0002250] UAV is being attacked
[f=0003025] /give vtolcrumis
[f=0003025] Giving 1 vtolcrumis to team 1
[f=0004024] /give vtolplane
[f=0004025] Giving 1 vtolplane to team 1
[f=0004263] Sound enabled
[f=0004949] invalid paused the game
[f=0004949] invalid unpaused the game
[f=0004995] invalid paused the game
[f=0004995] invalid unpaused the game
[f=0005260] invalid paused the game
[f=0005260] invalid unpaused the game
[f=0005392] /give vtolplane 0
[f=0005393] Giving 1 vtolplane to team 0
[f=0006634] /give vtolgun
[f=0006635] Giving 1 vtolgun to team 1
[f=0006740] invalid paused the game
[f=0006740] invalid unpaused the game
[f=0006789] Spring 0.82.7.1 (0.82.7.1) has crashed.
[f=0006789] Exception: Access violation (0xc0000005)
[f=0006789] Exception Address: 0x008c9f0e
[f=0006789] DLL information:
[f=0006789] 0x00400000	spring
[f=0006789] 0x77c40000	ntdll
[f=0006789] 0x76c70000	kernel32
[f=0006789] 0x10000000	DevIL
[f=0006789] 0x76e00000	MSVCRT
[f=0006789] 0x76510000	ADVAPI32
[f=0006789] 0x76ba0000	RPCRT4
[f=0006789] 0x6f360000	GLU32
[f=0006789] 0x6f020000	OPENGL32
[f=0006789] 0x76db0000	GDI32
[f=0006789] 0x77e00000	USER32
[f=0006789] 0x64450000	DDRAW
[f=0006789] 0x71e40000	DCIMAN32
[f=0006789] 0x762f0000	SETUPAPI
[f=0006789] 0x77bb0000	OLEAUT32
[f=0006789] 0x76860000	ole32
[f=0006789] 0x71830000	dwmapi
[f=0006789] 0x76d50000	IMAGEHLP
[f=0006789] 0x6fbc0000	mingwm10
[f=0006789] 0x77020000	SHELL32
[f=0006789] 0x76fa0000	SHLWAPI
[f=0006789] 0x76d80000	WS2_32
[f=0006789] 0x765e0000	NSI
[f=0006789] 0x61b80000	zlib1
[f=0006789] 0x70780000	vorbisfile
[f=0006789] 0x68140000	ogg
[f=0006789] 0x64cc0000	vorbis
[f=0006789] 0x6b600000	OpenAL32
[f=0006789] 0x749a0000	WINMM
[f=0006789] 0x74960000	OLEACC
[f=0006789] 0x66fc0000	freetype6
[f=0006789] 0x62aa0000	glew32
[f=0006789] 0x00250000	SDL
[f=0006789] 0x7c340000	MSVCR71
[f=0006789] 0x77000000	IMM32
[f=0006789] 0x76790000	MSCTF
[f=0006789] 0x765f0000	LPK
[f=0006789] 0x77d80000	USP10
[f=0006789] 0x75030000	comctl32
[f=0006789] 0x6ff70000	dsound
[f=0006789] 0x755e0000	POWRPROF
[f=0006789] 0x76480000	CLBCatQ
[f=0006789] 0x752d0000	MMDevApi
[f=0006789] 0x75430000	WINTRUST
[f=0006789] 0x75bf0000	CRYPT32
[f=0006789] 0x75d50000	MSASN1
[f=0006789] 0x761a0000	USERENV
[f=0006789] 0x76180000	Secur32
[f=0006789] 0x74380000	wdmaud
[f=0006789] 0x74370000	ksuser
[f=0006789] 0x754f0000	AVRT
[f=0006789] 0x73ac0000	AUDIOSES
[f=0006789] 0x73680000	audioeng
[f=0006789] 0x76250000	PSAPI
[f=0006789] 0x73ab0000	msacm32
[f=0006789] 0x739e0000	MSACM32
[f=0006789] 0x73aa0000	midimap
[f=0006789] 0x75330000	uxtheme
[f=0006789] 0x012e0000	PATROLPRO
[f=0006789] 0x69030000	atioglxx
[f=0006789] 0x75a50000	VERSION
[f=0006789] 0x02840000	atiadlxx
[f=0006789] 0x72d60000	MSVCR80
[f=0006789] 0x6f2d0000	DINPUT
[f=0006789] 0x74db0000	HID
[f=0006789] 0x758e0000	mswsock
[f=0006789] 0x75a40000	wship6
[f=0006789] 0x755d0000	wshtcpip
[f=0006789] 0x61a40000	AIInterface
[f=0006789] 0x68d80000	SkirmishAI
[f=0006789] 0x6a900000	dbghelp
[f=0006789] Stacktrace:
[f=0006789] (0) C:\Program Files\Spring\spring.exe [0x008C9F0E]
[f=0006789] (1) C:\Program Files\Spring\spring.exe [0x008E28FD]
[f=0006789] (2) C:\Program Files\Spring\spring.exe [0x008E41F7]
[f=0006789] (3) C:\Program Files\Spring\spring.exe [0x008E44EE]
[f=0006789] (4) C:\Program Files\Spring\spring.exe [0x004042DA]
[f=0006789] (5) C:\Program Files\Spring\spring.exe [0x004238B6]
[f=0006789] (6) C:\Program Files\Spring\spring.exe [0x0042B4C0]
[f=0006789] (7) C:\Program Files\Spring\spring.exe [0x00989DA1]
[f=0006789] (8) C:\Program Files\Spring\spring.exe [0x009950F9]
[f=0006789] (9) C:\Program Files\Spring\spring.exe [0x00995424]
[f=0006789] (10) C:\Program Files\Spring\spring.exe [0x00995C00]
[f=0006789] (11) C:\Program Files\Spring\spring.exe [0x004010A7]
[f=0006789] (12) C:\Program Files\Spring\spring.exe [0x00401123]
[f=0006789] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x76CBD0E9]
[f=0006789] (14) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77C819BB]
[f=0006789] (15) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77C8198E]
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Crash with vtol unit?

Post by abma »

crashes go to mantis

next time, please attach infolog.txt
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