new pathing rapes CPU, produces unplayably laggy games - Page 3

new pathing rapes CPU, produces unplayably laggy games

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rene7705
Posts: 22
Joined: 15 Dec 2009, 16:52

Re: new pathing rapes CPU, produces unplayably laggy games

Post by rene7705 »

oksnoop2 wrote:Just chiming in to clarify that rai does not work well enough to "test" pathing in ct. Nothing of real value to add outside of that minor note.
hm, ok, could be.

i've seen it climb the techtree in zero-k, tech-anni and ba just fine.. produces many units and factories too, scouts and attacks..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: new pathing rapes CPU, produces unplayably laggy games

Post by Forboding Angel »

Oh so it works for *A (+ clones) so therefore it works for everything.

./slap
rene7705
Posts: 22
Joined: 15 Dec 2009, 16:52

Re: new pathing rapes CPU, produces unplayably laggy games

Post by rene7705 »

Forboding Angel wrote:Oh so it works for *A (+ clones) so therefore it works for everything.

./slap
even if it doesn't support all mods, RAI would certainly help to find crippling bugs in core pathing routines, eh...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: new pathing rapes CPU, produces unplayably laggy games

Post by Forboding Angel »

:roll:

Sigh, it's not worth the time spent explaining anything to you because based upon your past responses, you wouldn't understand anyway.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: new pathing rapes CPU, produces unplayably laggy games

Post by FLOZi »

rene7705 wrote: And after 11 days since this crippling issue got reported to mantis, i had hoped it would've at least got confirmed and assigned to someone by the core developers.
You know, the build that kloot asked you to test? It has a fix to the problem! :regret:

https://github.com/spring/spring/commit ... 300b180f28

As for testing; you have no way of knowing how much, or otherwise, testing kloot has done. All he did was ask for further testing by a range of people interested in seeing a resolution to the problem.

I suggest you learn a little respect, then maybe you will get your warning 'withdrawn'.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: new pathing rapes CPU, produces unplayably laggy games

Post by Cheesecan »

Unit testing can only detect so much. Usually you would complement unit testing by doing dynamic user tests based on use cases(playing the game in different ways). If you don't want to be a tester indirectly, spring is probably not for you.
rene7705
Posts: 22
Joined: 15 Dec 2009, 16:52

Re: new pathing rapes CPU, produces unplayably laggy games

Post by rene7705 »

FLOZi wrote:
rene7705 wrote: And after 11 days since this crippling issue got reported to mantis, i had hoped it would've at least got confirmed and assigned to someone by the core developers.
You know, the build that kloot asked you to test? It has a fix to the problem! :regret:

https://github.com/spring/spring/commit ... 300b180f28
Cool! :)

It would be nice if you also shared _how_ to run this exe for a singleplayer and online game...

As for testing; you have no way of knowing how much, or otherwise, testing kloot has done. All he did was ask for further testing by a range of people interested in seeing a resolution to the problem.
He didn't "ask", he ordered people around.
And if any of the (core) developers had done testing, why did they not share their results in mantis or here?
I suggest you learn a little respect, then maybe you will get your warning 'withdrawn'.
I respect quality work, even more so when it's delivered quickly.

Unfounded insults and intimidation, i don't have so much respect for.
rene7705
Posts: 22
Joined: 15 Dec 2009, 16:52

Re: new pathing rapes CPU, produces unplayably laggy games

Post by rene7705 »

Cheesecan wrote:Unit testing can only detect so much. Usually you would complement unit testing by doing dynamic user tests based on use cases(playing the game in different ways). If you don't want to be a tester indirectly, spring is probably not for you.
I'm a developer myself, but not in C++, one who can take (even badly worded) criticism better than (some of) the spring developers.
And i'm no fan of unit testing, it adds a lot of work the development cycle, much like premature documenting does.

I'm merely asking/telling the spring developers to test their changes themselves with RAI and BA/TA when changing something in the core code, and thus before forcing a potentially crippling change upon the entire end-user community.

Contrary to fullfledged unit-testing, it would be trivially simple for them, really.
All they have to do is start it up, and check every 15 or 30 minutes for things like CPU rape, crashes/freezes.
Last edited by rene7705 on 26 Jan 2011, 00:53, edited 2 times in total.
rene7705
Posts: 22
Joined: 15 Dec 2009, 16:52

Re: new pathing rapes CPU, produces unplayably laggy games

Post by rene7705 »

Forboding Angel wrote::roll:

Sigh, it's not worth the time spent explaining anything to you because based upon your past responses, you wouldn't understand anyway.
Fine, if you don't want to discuss the actual issue with logic and facts, but resort to light personal attacks instead, then we won't talk about the issue.

It took some effort on my part not to describe what i think of your attitude, but you'd probably be insulted by it and cry for the moderators via the report-post button.

I just hope not all the developers and mods here share your wonderful attitude.

1 week ban given for failure to abide by forum rules, for failing to read information posted by others in the thread and for continued harassment of engine developers.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: new pathing rapes CPU, produces unplayably laggy games

Post by Beherith »

And this, ladies and gentleman, is how we don't report a bug.
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