Absolute Annihilation: Spring[old] - Page 24

Absolute Annihilation: Spring[old]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Yes, but they're tougher now so you can actually group them in with the bulk of your forces.
Drexion
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Joined: 15 Dec 2005, 19:11

Post by Drexion »

The biggest use I had for them was to actually rush up to static defenses like viper...and disable them...(or annihilator, etc)...This allowed my forces to run in without getting mangled too badly. Great way to create a small 'Hole' to punch through.

Any gain in HP will be largely offset by the larger SIZE since they will be hit alot more often anyway =(.

Plus bunching stuff together is often a bad idea...Lots of things do splash damage.
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Neuralize
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Post by Neuralize »

Are the radar kbots missing on purpose? I need them dearly. :(
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DavetheBrave
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Post by DavetheBrave »

While I like most of these changes to the spider...I agree with drex that the the doubled cost overdoes it. There is really no need for this imo, the double of the size makes up for the hp increase. This esentially makes the spider only half as good as it was previously(worse actually, imo).
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Caydr
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Post by Caydr »

Neuralize wrote:Are the radar kbots missing on purpose? I need them dearly. :(
Arm gets radar jamming bots, allowing them to jam areas of rough terrain easily and set up secret bases. Core, on the other hand, gets a radar kbot, allowing them to scout more easily and effectively, as well as provide LoS for attacks in hilly areas.

And the opposite is true of vehicles. Arm gets a radar vehicle, and core gets a jammer vehicle.
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Caydr
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Post by Caydr »

Just learned I won't have internet from the end of this month on. Sorry guys. Looks like AA, GEM, etc are probably going to be on life support.... not sure how I'll go about uploading new versions.

I will release 1.31 before I go. Get all your bug reports and suggestions in, because this may easily be the last version for a while.
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DeathHawk
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Post by DeathHawk »

Caydr Please make a flying Peewee They will be awsome :-) !!!!
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Das Bruce
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Post by Das Bruce »

Mine layers shouldn't be able to assist build.
Andreask
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Post by Andreask »

The Slinger Core AA-Hovercraft can not fire its weapons.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

leave the mine layers alone bruce. They are a great help. THey have a nanolathe. No reason they can't send resources to something besides mines.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Andreask wrote:The Slinger Core AA-Hovercraft can not fire its weapons.
Yeah, I noticed this but forgot to post it. :oops:

And leave minelayers alone, you big bully. (I don't even use them, but whatever, if it has a nanolathe, it could be a nasty surprise to noobs that try to use it as such)
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Isaactoo
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Post by Isaactoo »

Das Bruce wrote:Mine layers shouldn't be able to assist build.
They didn't in regular AA, niether did ressurecturs or capture k-bots. They tend to have nothalath to good for what they cost, but Spring doesn't seem to recognize some tags (I think CanReclamate=1;), since all mods seem to have this problem. As long as the moble unit can nothalath it can reclaim and repair :(
BadMan
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Joined: 07 Oct 2005, 03:05

Post by BadMan »

Don't forget that they are also getting double the HP.

They did need a nerf tho, 5 spiders shouldn't stun 15 or so units and then not lose 1. No microing needed.

It may be a harsh nerf, but we wont know till ingame.
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Das Bruce
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Post by Das Bruce »

Forboding Angel wrote:leave the mine layers alone bruce. They are a great help. THey have a nanolathe. No reason they can't send resources to something besides mines.
But its not supposed to be like that, if you want to use them for building also they would have to be cost changed to fit, they seem to be taking the role of nanotowers right now for which they were not intended.
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Caydr
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Post by Caydr »

I can't prevent units from assisting construction. Nag SYs about that, maybe it'll get fixed.

A "noassist" tag would be ideal, and would have many applications besides those in AA.
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BigSteve
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mine layers

Post by BigSteve »

Bloody hell man, stop moaning about minelayers, both sides have them, both sides can use them to aid building if they want, they dont take the place of nano towers as they don't build anywhere near as fast,
they have a nano laithe don't they... why wouldnt they be able to repair/build.

If you are going to nit pick bruce, then farks shouldnt be allowed to assist building as they are listed as a repair unit, con bots shouldnt be allowed to repair as they are listed only for construction, rez bots should only be allowed to rez stuff.... just leave it as it is I say...
I dont use mine layers to help me build.. but i have no problem if someone else does... cant see why not...
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Das Bruce
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Post by Das Bruce »

farks shouldnt be allowed to assist building as they are listed as a repair unit
F.A.R.K. - Fast Assist Repair K-bot. And yes, rez k-bots are for rez'ing.
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BigSteve
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Post by BigSteve »

Well whatever, maybe the fark has assist in its definition, but the whole idea about changing minelayers is still wrong :)
As I said, both sides have em...
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BigSteve
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Post by BigSteve »

Actually, just a thought... does it mean simply assisting only repairs... or building also? Id say repairs... it doesnt say anything about construction or building in the name...

Maybe it should say fast assist repair/build k bot then...
Anyway this is getting sad... Im off to the pub.
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BigSteve
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Post by BigSteve »

Bruce " And yes, rez k-bots are for rez'ing."

Hmm are they, Im sure Ive seen some players assisting unit building with them... hmm

Now im really off to the pub...
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