I have hosted games for many different people and on many different versions and it wasn't untill this special "NAT traversing" code was put in that I started having complaints from people who joined my game(s).
Randomly, it seems, just half the people are unable to connect to the game, its silly and exceptionally annoying. We are better off as a community if this is removed untill it is fully fixed, or if not fixable, removed totally. Otherwise people will just slowly grow in agitation of this problem and the atmosphere of fun will be replaced with uncertainty.
This also goes for the latest fix that was done to the client to get rid of the "ambiguous command" spam. It seems, as a side effect, the client is randomly launching people into the game before everyone has readied up in the battleroom. This is causing SERIOUS disruptions to the point that; games with 8 players or more have to be abandoned, and it is bringing on a further increase in the uncertainty of players, which will have reprocussive effects on their ability to want to play and then will effect player numbers ultimatly.
Please, do something about these problems quickly. Games are more fun when you know it will work, and this trend for inclusiveness at the cost of reliability is NOT a valid standard. Please rectify these problems quickly, Thank you.
Hosting problems
Moderator: Moderators
-
- Posts: 11
- Joined: 29 Nov 2005, 16:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
...
My apologies to betalord concerning his NAT code, it seems that firewalls malfunction when used in conjunction with the latest code, i was using Zone-alarm free, and had the program given full access. This was not enough though, and it wouldnt allow a certain amount of people join (randomly) turning off my firewall seemed to fix it.[/u]