Random WIP 2006-2011 - Page 368

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

KaiserJ wrote:Image

i like it show moar pls :D
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Beherith wrote:Damn, 2 days of working on this and I havent done the feature placement yet. Its made for 16way FFA but should play fine on 8v8 as well. Off to sleep.
Image

Image
Starting to overthrow Forb and Smoth on there thrones, are we?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Image
close enough...
problem, chili?
Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Wut am I seeing here?
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

mmm delicious snackwurst
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

wurst usually increases awesomness by 50%
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Wut am I seeing here?
scoreboard for capture the flag.
related:

make simple "ai" in 30 minutes, watch it play vs itself for 4 hours while productivity drops to zero.
Image
mind=blown when it also used the path through the castles :shock:
(due to typemap)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

PicassoCT wrote:Starting to overthrow Forb and Smoth on there thrones, are we?
hah :-) I haven't sat on my "throne" for quite some time. Way too much to do than mapmaking. Tbh, even my newest nice stuff isn't near as nice as it would be if I had taken the time that I took in the past. Behe and smoth somehow find the time to put all the extra details in their maps, and while mine generally play really well, I like smoth's better.

I think that to some degree, I've done maps so much and so many that my maps end up suffering from lack of creativity because I try not to do the same thing over and over again (Except canyons, that heightmap has been my "Whipping bay" for years now :-)).

Maybe when evo is deemed done and released I'll throw myself back into the fray, but tbh I don't think I'm able to do maps their due justice lately, and ones I churn out that could be amazing, end up just being good.

One exception being tale of two hills that map is excellent.

Back on track, I liek behe, needs features tho. Once there is some vegetation in here, shit will be epic :-)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

@knorke: nice stuff man :)

@Forb:I added features, but I placed a cap of ~1k features on my auto-vegetation placer to ease the load (Moor had 11k and suffered a bit from it)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Yeah I know the feeling. Cai's revenge has something like 2 or 3k and things will get a bit choppy until stuff dies :-/
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

Image

barely possible to make anything clever with rockos retarded hitboxes :C (still wip, but almost done)
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

i like 'em all except the constructor... something about him bugs me... maybe make that shield thinger more enclosing and square shaped to hide that gap?

thud is cool; does he have a pelvis / hips? can't tell from that angle

not that you'd notice from above anyways XD

edit: i almost feel like the warrior could use "toes".... perhaps split the foot in half like a hoof and see how it looks?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

hmm, dunno what u mean about con :D

HAMMER (core infidel!) got something different, couldnt pack much there becouse old hammer is ridiculously low and wide.

ill post pics from behind and with 'toes' later.

gimme some rocko concept, this unit is so f****d up, should be called gimp
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

make a mech similar to your peewee, but posed holding a rocket launcher rather than with gun hands :> that way you only have to unwrap the pw once then clone

arm sux
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

burn...

imma janus ur anus
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

KaiserJ wrote:i like 'em all except the constructor... something about him bugs me... maybe make that shield thinger more enclosing and square shaped to hide that gap?

thud is cool; does he have a pelvis / hips? can't tell from that angle

not that you'd notice from above anyways XD

edit: i almost feel like the warrior could use "toes".... perhaps split the foot in half like a hoof and see how it looks?
nice looks very nice

i like the jethro mostly, id sugest improving the top part of the constructor, warrior isnt bad, but try reducing the size of the arms, making it more weapon looking.

the rest is great.
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Hammer needs a complete redesign IMO.

Everything else looks pretty darn nice.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

has a similar design to that russian dude whos making that TA video :wink:
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

he made hammer ? D:
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Image


5+ cookies for anyone who can guess it.
Yes the original model was more a 30+ polygon blocky of doom
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