bug: flying com wierdness

bug: flying com wierdness

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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

bug: flying com wierdness

Post by momfreeek »

just played a game where a com gets catapulted into the air by an explosion thats way of range. Known bug or what?

watch texmith at ~5:30
http://replays.adune.nl/?2949
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: bug: flying com wierdness

Post by Johannes »

No reason comm explosion should have any impulse actually.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: bug: flying com wierdness

Post by 1v0ry_k1ng »

Johannes wrote:No reason comm explosion should have any impulse actually.
the lolz
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tacho
Posts: 37
Joined: 02 Feb 2008, 20:15

Re: bug: flying com wierdness

Post by tacho »

nothing strangely in this "flight". Units often fly after explodes. Especially when Fatboy's or Guardian's shell hits closely. If it have enough health and armor it can alive... :roll:

I'll watch the reply when get comp with Spring+BA....
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: bug: flying com wierdness

Post by Floris »

Yep I had the same thing the next day, I uploaded it right after texmith. My version is more clear.


http://replays.adune.nl/?2950
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: bug: flying com wierdness

Post by TheFatController »

Fyi I didn't change anything that should cause this, may be an engine change?
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: bug: flying com wierdness

Post by Floris »

Oh I didnt even looked @ where this was posted, I guess it's probably engine related aswell.

But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: bug: flying com wierdness

Post by Wombat »

TheFatController wrote:Fyi I didn't change anything that should cause this, may be an engine change?
yes u did. i noticed that in another game when com flew half of the map coz of nuke.

ill send u replay soon, sea is unplayable.

closed viper is also bugged

i know shit, but i blame this hitbox something deadnightwarrior made.
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: bug: flying com wierdness

Post by Niobium »

Com blows, explosion hits unit at edge of radius for non-fatal damage, large impulse of com explosion sends unit flying at ridiculous speed, unit collides with other commander fraction of a second later, unit takes fatal damage and disappears while commander is sent flying.

Not readily reproducible, and difficult to control.
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