just played a game where a com gets catapulted into the air by an explosion thats way of range. Known bug or what?
watch texmith at ~5:30
http://replays.adune.nl/?2949
bug: flying com wierdness
Moderator: Content Developer
Re: bug: flying com wierdness
No reason comm explosion should have any impulse actually.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: bug: flying com wierdness
the lolzJohannes wrote:No reason comm explosion should have any impulse actually.
Re: bug: flying com wierdness
nothing strangely in this "flight". Units often fly after explodes. Especially when Fatboy's or Guardian's shell hits closely. If it have enough health and armor it can alive...
I'll watch the reply when get comp with Spring+BA....

I'll watch the reply when get comp with Spring+BA....
Re: bug: flying com wierdness
Yep I had the same thing the next day, I uploaded it right after texmith. My version is more clear.
http://replays.adune.nl/?2950
http://replays.adune.nl/?2950
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: bug: flying com wierdness
Fyi I didn't change anything that should cause this, may be an engine change?
Re: bug: flying com wierdness
Oh I didnt even looked @ where this was posted, I guess it's probably engine related aswell.
But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
Re: bug: flying com wierdness
yes u did. i noticed that in another game when com flew half of the map coz of nuke.TheFatController wrote:Fyi I didn't change anything that should cause this, may be an engine change?
ill send u replay soon, sea is unplayable.
closed viper is also bugged
i know shit, but i blame this hitbox something deadnightwarrior made.
Re: bug: flying com wierdness
Com blows, explosion hits unit at edge of radius for non-fatal damage, large impulse of com explosion sends unit flying at ridiculous speed, unit collides with other commander fraction of a second later, unit takes fatal damage and disappears while commander is sent flying.
Not readily reproducible, and difficult to control.
Not readily reproducible, and difficult to control.