Battletech - Page 8

Battletech

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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What weapon stat system should we base it on?

Poll ended at 26 Sep 2005, 00:17

Tabletop Battletech
10
56%
MW2
3
17%
MW3
3
17%
MW4
2
11%
 
Total votes: 18

jasper_ward
Posts: 11
Joined: 21 Nov 2005, 11:44

Post by jasper_ward »

very nice, i especially like your sylph, it comes out really good
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I like the Sylph best too, although the elemental is huggably adorable. to be frank though, the Gnome needs a makeover, it just doesn't feel like a Gnome.
jasper_ward
Posts: 11
Joined: 21 Nov 2005, 11:44

Post by jasper_ward »

the Gnome ain't bad, but with textures, all of them will look decent
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JimmyJ
Posts: 84
Joined: 21 Dec 2005, 05:52

Post by JimmyJ »

I would like to make to help make models, but do not know any good programs..............the one Guessmyname uses looks pretty good, what is it?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Apparently Wings3D is the best free 3d modeller, but I wouldn't know from first-hand experience.
Doikor
Posts: 9
Joined: 13 Dec 2005, 09:27

Post by Doikor »

Blenders good too. But its kinda hard to use first if your used to something else (its a lot diffrent from the rest of 3d modeling software)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

FizWizz wrote:Apparently Wings3D is the best free 3d modeller, but I wouldn't know from first-hand experience.
as big a fan of wings that I am... don't just stop there. wings is great for generating meshes(SP?) but that is it. Blender or rhino(both of which i have yet to use) are probably more useful. 3dsmax is HORRIBLE for your old fashion mesh editing but the nurbs are cool then again I am a noob to modeling but I hope I was somewhat informative.
mystiq
Posts: 16
Joined: 28 Dec 2005, 14:22

Post by mystiq »

3dsmax is HORRIBLE for your old fashion mesh editing but the nurbs are cool then again I am a noob to modeling but I hope I was somewhat informative.
For 3dsmax, thats the exact opposite. Nurbs in max are "horrible" but it has pretty good mesh (poly) editing cababilities.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

JimmyJ wrote:I would like to make to help make models, but do not know any good programs..............the one Guessmyname uses looks pretty good, what is it?
Its wings3d, as FizWizz said: http://www.wings3d.com. Read this tutorial: http://www.geocities.com/paulthepuzzles/aaBT1s.html to get to grips with it.

http://www.geocities.com/paulthepuzzles/aardvarks.html has lots of useful infomation on wings modelling (including notes on making mechs: http://www.geocities.com/paulthepuzzles ... notes.html).
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Sorry to double post, but to model accurately I need profile images or blueprints, anything with a side, top-down and frontal view (x,y,z). Anyone got some?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

very few mechs are illustrated at all in profile or blueprint view, and no vehicles or aerotech are that I am aware of. In fact, I believe it is only clan mechs that were first introduced to Battletech that were drawn so. You can find profile views of clans mechs on this page, In the clan section of this website, and probably other places.
jasper_ward
Posts: 11
Joined: 21 Nov 2005, 11:44

Post by jasper_ward »

a few more sites

Miniatures - http://www.camo-specs.com
everything - http://www.solaris7.com
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Sparrowhawk

Post by Guessmyname »

Concept (courtesy of Solaris7):

Image

Model:

Image

Just need to shorten the wings a bit

Image

Image
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

nice!
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Indeed.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

nice model.

but whats going on with the mod? news anything?
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Besides the models, nothing really new. I've lost alot of computer time to house renovations :| . But hopefully those should be done by the end of next week, after the new flooring goes in. I hope, it could get pushed back again if we keep hitting new things that need fixing.
Carby
Posts: 6
Joined: 12 Dec 2005, 15:03

Post by Carby »

While we really wanna see something, anything, because we rely on your good will instead of getting off our own arses we can't really complain can we?
I have done some uni programming but I don't know the first thing about making a mod.
Hope your house comes together well.
jasper_ward
Posts: 11
Joined: 21 Nov 2005, 11:44

Post by jasper_ward »

Hey, I'm back, been moving for awhile, now I'm settled, if i can help at all PM me or just give me orders :D Along with everyone, I'd like to see a BETA, or even an internal alpha, so I'll help all i can. have fun with the house :twisted:
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

battletech need quadripod hexapod and more for building support and artillery units (scorpion...)

http://fileuniverse.com/?p=showitem&ID=2227

Image
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