I like end game graphs and stuff. I miss a lot player names next to graphs and possibility to turn off some players to make graph more readable.
If hoovering over graph would reveal name would also be good enough.
thanx
end game stats
Moderator: Moderators
Re: end game stats
Yup, this needs some love, as does the share menu screen. Been saying that for a looong time now.
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: end game stats
I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
Re: end game stats
No. In fact, I want less stats, just keep them clear and simple.Sucky_Lord wrote:I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: end game stats
More than a couple of graphs too complex for you? :DJazcash wrote:No. In fact, I want less stats, just keep them clear and simple.Sucky_Lord wrote:I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
Re: end game stats
It's more that they're unnecessarySucky_Lord wrote:More than a couple of graphs too complex for you? :DJazcash wrote:No. In fact, I want less stats, just keep them clear and simple.Sucky_Lord wrote:I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"

Re: end game stats
I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control
For example zk has awards at the end of a match pretty cool feature of that game IMO
For example zk has awards at the end of a match pretty cool feature of that game IMO
Re: end game stats
I hate to say this, but this.smoth wrote:I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control
For example zk has awards at the end of a match pretty cool feature of that game IMO