end game stats

end game stats

Requests for features in the spring code.

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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

end game stats

Post by ginekolog »

I like end game graphs and stuff. I miss a lot player names next to graphs and possibility to turn off some players to make graph more readable.

If hoovering over graph would reveal name would also be good enough.

thanx
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: end game stats

Post by Jazcash »

Yup, this needs some love, as does the share menu screen. Been saying that for a looong time now.
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: end game stats

Post by Sucky_Lord »

I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: end game stats

Post by Jazcash »

Sucky_Lord wrote:I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
No. In fact, I want less stats, just keep them clear and simple.
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: end game stats

Post by Sucky_Lord »

Jazcash wrote:
Sucky_Lord wrote:I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
No. In fact, I want less stats, just keep them clear and simple.
More than a couple of graphs too complex for you? :D
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: end game stats

Post by Jazcash »

Sucky_Lord wrote:
Jazcash wrote:
Sucky_Lord wrote:I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
No. In fact, I want less stats, just keep them clear and simple.
More than a couple of graphs too complex for you? :D
It's more that they're unnecessary ;)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: end game stats

Post by smoth »

I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control

For example zk has awards at the end of a match pretty cool feature of that game IMO
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: end game stats

Post by Jazcash »

smoth wrote:I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control

For example zk has awards at the end of a match pretty cool feature of that game IMO
I hate to say this, but this.
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